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  1. #221
    In the module "Icewind Dale: Rime of the Frostmaiden"
    in Chapter 1: Ten-Towns -> Ten-Towns Overview -> Getting Around Ten-Towns

    In the paragraph about Dogsleds, when clicking on the link "Item: Dogsled" it opens a "new item" window instead of linking to the Dogsled item (which is correctly present in the Items window)
    dogsled.png

  2. #222
    Zacchaeus's Avatar
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    Jolly good. Developer informed.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #223
    Just FYI, on the Wastes of Chaos from Kobold Press, in the Path of the Demon they have a random copy/paste entry from the Wasteland Orcs sectionScreenshot 2023-08-15 143602.jpg

  4. #224

    Flee, Mortals! missing sections

    Hi, in the Flee, Mortals! by MCDM, there are sections missing the GM reference manual. For instance, the Action-Oriented monsters is note in the GM reference manual. It is in the Preview module. However, most of the other sections in the Preview module are in the GM module. I'd rather not have to bounce between the Preview and GM modules.

  5. #225

    Flee, Mortals! not using standard syntax for weapons which cause parsing problems

    The Flee Mortals module doesn't use the standard syntax for NPC actions. As a result, melee or range weapons are treated as range-only. That makes them at disadvantage to use in melee. The Flee Mortals syntax is "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage." The FG parser only picks up Ranged Weapon when a NPC is added to combat tracker. The expected syntax is "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."

    Unfortunately, this results in a lot of monsters needing adjustments. There is other Flee Mortal alternate text listed in the introductory chapter. These may not be parsed correctly as well.

  6. #226
    Tomb of Annihilation

    Images
    Group: Handounts - D&D Tomb of Annihilation

    Handounts should be Handouts.

  7. #227
    Flee, Mortals:
    * Goblin Underboss has portions of the Command spell in its actions. Looks weird.

  8. #228
    Quote Originally Posted by Lo Zeno View Post
    In the module "Icewind Dale: Rime of the Frostmaiden"
    in Chapter 1: Ten-Towns -> Ten-Towns Overview -> Getting Around Ten-Towns

    In the paragraph about Dogsleds, when clicking on the link "Item: Dogsled" it opens a "new item" window instead of linking to the Dogsled item (which is correctly present in the Items window)
    dogsled.png
    I have seen that a fix has been released for this (see announcement here), but the issue is still present.
    After updating the module I've tried reverting the changes to the module, unloading and reloading the module, and even opening the module in a brand new, clean, no extensions used campaign, but clicking on the Dogsled item link still pops open the "New item" window.

    dogsled2.png

  9. #229
    Quote Originally Posted by Lo Zeno View Post
    I have seen that a fix has been released for this (see announcement here), but the issue is still present.
    After updating the module I've tried reverting the changes to the module, unloading and reloading the module, and even opening the module in a brand new, clean, no extensions used campaign, but clicking on the Dogsled item link still pops open the "New item" window.

    dogsled2.png
    Try again with a new push of the update.
    Dominic Morta
    Ruleset Developer
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    Have a suggestion?-Feature Request

  10. #230
    Quote Originally Posted by superteddy57 View Post
    Try again with a new push of the update.
    It opens the correct item window now
    Thanks!

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