Thread: 5e Bug Reports (2023)
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August 14th, 2023, 18:04 #221
In the module "Icewind Dale: Rime of the Frostmaiden"
in Chapter 1: Ten-Towns -> Ten-Towns Overview -> Getting Around Ten-Towns
In the paragraph about Dogsleds, when clicking on the link "Item: Dogsled" it opens a "new item" window instead of linking to the Dogsled item (which is correctly present in the Items window)
dogsled.pngPlease vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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August 14th, 2023, 21:24 #222
Jolly good. Developer informed.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 15th, 2023, 22:36 #223
- Join Date
- Aug 2021
- Posts
- 1
Just FYI, on the Wastes of Chaos from Kobold Press, in the Path of the Demon they have a random copy/paste entry from the Wasteland Orcs sectionScreenshot 2023-08-15 143602.jpg
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August 16th, 2023, 00:22 #224
- Join Date
- Nov 2018
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- 18
Flee, Mortals! missing sections
Hi, in the Flee, Mortals! by MCDM, there are sections missing the GM reference manual. For instance, the Action-Oriented monsters is note in the GM reference manual. It is in the Preview module. However, most of the other sections in the Preview module are in the GM module. I'd rather not have to bounce between the Preview and GM modules.
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August 16th, 2023, 00:43 #225
- Join Date
- Nov 2018
- Posts
- 18
Flee, Mortals! not using standard syntax for weapons which cause parsing problems
The Flee Mortals module doesn't use the standard syntax for NPC actions. As a result, melee or range weapons are treated as range-only. That makes them at disadvantage to use in melee. The Flee Mortals syntax is "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage." The FG parser only picks up Ranged Weapon when a NPC is added to combat tracker. The expected syntax is "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
Unfortunately, this results in a lot of monsters needing adjustments. There is other Flee Mortal alternate text listed in the introductory chapter. These may not be parsed correctly as well.
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August 16th, 2023, 02:07 #226
- Join Date
- Feb 2016
- Posts
- 547
Tomb of Annihilation
Images
Group: Handounts - D&D Tomb of Annihilation
Handounts should be Handouts.
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August 16th, 2023, 05:14 #227
- Join Date
- Nov 2018
- Posts
- 18
Flee, Mortals:
* Goblin Underboss has portions of the Command spell in its actions. Looks weird.
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August 16th, 2023, 13:12 #228
I have seen that a fix has been released for this (see announcement here), but the issue is still present.
After updating the module I've tried reverting the changes to the module, unloading and reloading the module, and even opening the module in a brand new, clean, no extensions used campaign, but clicking on the Dogsled item link still pops open the "New item" window.
dogsled2.pngPlease vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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August 16th, 2023, 14:57 #229Dominic Morta
Ruleset Developer
Smiteworks
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August 16th, 2023, 15:39 #230Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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