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  1. #141
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    Quote Originally Posted by ColoradoGM View Post
    Vault of Magic (Kobold Press): The "treasure trove" tables have a visibility button that is broken. It's not possible to hide your rolls on this table.
    Can you screenshot that please? And can you say what your setting is for Show GM rolls.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #142
    VOM error.jpg The "Hoard" table from the DMG has a Vis button that can be turned off (and is, in this picture, dotted symbol). The "Trove" table's Vis button doesn't do anything.

    I also just noticed that the Parcel/Chat/ Story button is not really a button in the Vault of Magic tables, it's stuck on Parcel.

    There's a workaround, I can drop the roll in the dice tower and it hides it.
    Last edited by ColoradoGM; April 23rd, 2023 at 04:37.

  3. #143
    Rime of the Frostmaiden:
    • Reference Manual > Chapter 2 > Wilderness Encounters: There should be a "Number of Wilderness Encounters" table at the end of this page. This table does exist but there is no link to it on the reference manual page.

    Dungeon Master's Guide (and RotF):
    • NPC: Brown Mold - the action is titled "Slimy Damage", maybe "Cold Damage" would be more accurate?

  4. #144
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    Quote Originally Posted by ColoradoGM View Post
    VOM error.jpg The "Hoard" table from the DMG has a Vis button that can be turned off (and is, in this picture, dotted symbol). The "Trove" table's Vis button doesn't do anything.

    I also just noticed that the Parcel/Chat/ Story button is not really a button in the Vault of Magic tables, it's stuck on Parcel.

    There's a workaround, I can drop the roll in the dice tower and it hides it.
    The difference is that the Vault of Magic table is locked (the lock symbol top right is red rather than black) and so can't be edited. If you make a copy of the table and use the copy then you'll be able to hide the roll. The same goes for the output type; in a locked entry it can't be changed but it can in an unlocked one.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #145
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    Quote Originally Posted by Ecks View Post
    Rime of the Frostmaiden:
    • Reference Manual > Chapter 2 > Wilderness Encounters: There should be a "Number of Wilderness Encounters" table at the end of this page. This table does exist but there is no link to it on the reference manual page.

    Dungeon Master's Guide (and RotF):
    • NPC: Brown Mold - the action is titled "Slimy Damage", maybe "Cold Damage" would be more accurate?
    I think slimy damage is much more evocative
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #146
    Amusing and not especially impactful bug: if a character rolls initiative and the result is exactly zero, the INIT box on the Combat Tracker will be empty. Negative initiative will display properly, however.

  7. #147
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    Quote Originally Posted by Nyarly Dude View Post
    Amusing and not especially impactful bug: if a character rolls initiative and the result is exactly zero, the INIT box on the Combat Tracker will be empty. Negative initiative will display properly, however.
    Indeed. This is true.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #148
    Rime of the Frostmaiden:
    • Reference Manual > Chapter 1 > Starting Quest: Nature Spirits > Thieves in the Wind: The parcel link at the end of the page appears to be broken and open a new parcel.
    • Story 02.15.00 Thieves in the Wind: Parcel link is broken as above.

  9. #149
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    I'll alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #150
    Do the FGU versions of 5E rulebooks get updated based on revisions / errata? I notice the True Polymorph spell description in D&D Beyond is different from what is in FGU PHB. Partial example (there are several differences):
    Beyond: The spell lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the spell lasts until it is dispelled.
    FGU PHB: The transformation lasts for the duration, or until the target drops to 0 hit points or dies. If you concentrate on this spell for the full duration, the transformation becomes permanent.

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