Thread: 5e Bug Reports (2023)
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March 5th, 2023, 20:59 #91
A skill check is also an ability check (hence the reason that it's written Dexterity (Sleight of Hand) for example. Thus CHECK will add the bonus to any ability check and any skill check.
Having said that however Jack of all Trades only adds half proficiency to those checks that don't already have your proficiency bonus. So I'd write the effect as CHECK:[HPRF];SKILL[-HPRF], list of skills where you already have proficiency separated by a comma. (So if you are proficient in Acrobatics and Animal Handling it would be CHECK: [HPRF];SKILL[-HPRF], Acrobatices, Animal Handling). Note that initiative is also an ability check and so you get half proficiency bonus it initiative rolls (this is built into CHECK; so you don't have to do anything). Note also the [HPRF] is a tag which will add half your proficiency bonus to the effect; thus you won't need to update the effect when you level up and your proficiency bonus increases.
See the discussion here for more information https://www.fantasygrounds.com/forum...-Package/page2Last edited by Zacchaeus; March 5th, 2023 at 21:01.
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March 5th, 2023, 22:09 #92
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Thanks! You might want to look into an update/change to the description at the customer portal. The way it's written and organized it seems like CHECK shouldn't cover skills.
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March 5th, 2023, 23:29 #93
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Seem to be encountering an issue with Kingdoms and Warfare from MCDM since latest backwards breaking update.
In a game that has Kingdoms and Warfare loaded, when a user views the actions tab for a character sheet for the first time in a session, an error appears several times:
Code:[ERROR] Script execution error: [string "KingdomsAndWarfare:..ripts/power_action.lua"]:24: attempt to call field 'onClose' (a nil value)
Code:[ERROR] window: No vertical anchor defined for control (testdetail) in windowclass (power_action)
Code:[ERROR] Script execution error: [string "KingdomsAndWarfare:..omain_power_action.lua"]:13: attempt to call field 'setOrder' (a nil value) [ERROR] window: No vertical anchor defined for control (castdetail) in windowclass (domain_power_action) [ERROR] window: No vertical anchor defined for control (effectdetail) in windowclass (domain_power_action)
If needed I can provide the more complete console.log and player.log files.Last edited by CyborgGecko; March 5th, 2023 at 23:31.
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March 6th, 2023, 01:06 #94
Supreme Deity
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Thanks for reporting. I've passed on to the DLC developers for the K&W extension.
Regards,
JPG
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March 6th, 2023, 01:18 #95
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In Curse of Strahd:
- The Encounters (Random) window has two Groups in the module, one named "Curse of Strahd" and another named "D&D Curse of Strahd". I'm guessing these should just be a single group.
- Suggestion: In the Reference Manual, each chapter is prefixed with "COS XX" which seems redundant in the Reference Manual since each starts with "Chapter X" already.
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March 6th, 2023, 09:18 #96If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 6th, 2023, 22:26 #97
Hey, sorry for the inconvenience, we will work to get everything sorted as quickly as possible. We have identified the issue with the party sheet and will have a fix out either in this or next week's update. For the character sheet however we have been unable to reproduce the error, could you provide steps taken that result in the error with a clean campaign and only the Kingdoms and Warfare extension loaded?
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March 7th, 2023, 01:22 #98
I think it is correct. It says that CHECK is an ability check. As mentioned above a skill check is an ability check. You can have a bonus or penalty to a specific skill which is why there is also a SKILL effect. But if you get a bonus or penalty to an ability then that can affect not just a straight ability check but also any skill check based on that ability. A bonus to strength for example will affect any strength check, melee attack based on strength and athletics skills check.
Edit: Just one more point. CHECK on it's on affects all abilities; but you can restrict that by naming an ability (or multiple abilities). Thus CHECK: 2, dexterity will only add a bonus to any dexterity checks and any skill checks based on dexterity (which in this case would also affect initiative since that too, is based on dexterity).Last edited by Zacchaeus; March 7th, 2023 at 13:39.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 8th, 2023, 19:28 #99
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Good Day Zacchaeus
I am running TYP Against the Giants and just came across an incorrect link on the Frost Giants upper level DM map. #23 links to the encounter instead of the room description.
Thanks
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March 8th, 2023, 19:45 #100If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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