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May 24th, 2023, 19:05 #81bmos' extensions
he/them
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May 24th, 2023, 22:59 #82
Curse you for suggesting reasonable solutions to my problems! Seriously though thanks for the tip
Thanks to bmos' suggestion I threw together a basic version of this and updated the Forge. You'll get v1.8.0 with an update that adds two game options: one to enable the token icons, and one to control where on the token they're placed. Be warned, I only tested with 8 tokens and performance seemed okay, but with more tokens and especially on lower end hardware you could run into stuttering when opening images or moving tokens around.
The game option to disable the icon is per client, so players can enable or disable it separately from the GM. Just in case your players are running into issues while you are not.
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May 25th, 2023, 20:46 #83
- Join Date
- Mar 2023
- Location
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- Posts
- 35
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December 19th, 2023, 03:51 #84
After the latest update, Natural Selection appears to work if tokens are partially overlapping, but it doesn't seem to work any more if one token is completely on top of another.
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January 12th, 2024, 07:04 #85
Hey all, these past few weeks I have been getting an easily reproducible error from this addon. Moving between maps causes Natural Selection to spit out the following error:
[ERROR] Handler error: [string "CoreRPG:scripts/manager_actor_display.lua"]:501: attempt to index local 'cImage' (a userdata value)
This happens when you move token from one map to another map. It does it even when I delete the tokens first and then add them to the new map.Very Respectfully,
Erik Wick
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January 12th, 2024, 11:14 #86
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January 12th, 2024, 15:49 #87
I'm unable to reproduce this by moving a token from one map to another. Do you have any other extensions loaded?
Also, Natural Selection does not in any way interact with the piece of code in the error. That is in core RPG and deals with displaying an enlarged token in the upper right of the image when you hover over a token. NS doesn't have any functionality when hovering the mouse over a token.
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January 13th, 2024, 12:18 #88
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January 13th, 2024, 17:36 #89
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January 13th, 2024, 17:49 #90
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