-
December 19th, 2022, 13:20 #11
Chapter 1 is split off into a Player module. It is safe to mark as Shared with players since they will use it to build characters.
-
December 19th, 2022, 19:38 #12
-
January 2nd, 2023, 04:25 #13FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
FSHSchmo's Amazing Tabletop Podcast is available on
Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.
-
January 2nd, 2023, 05:56 #14
-
January 5th, 2023, 01:29 #15
I am aware of that, what was I referring to is having the main story entry for a chapter in a quick slot (chapter 13 in the picture from OoTA). I can open that story entry and it has all the sub chapters listed within the entry, so one quick slot gives me access to all the stories for that chapter. With the reference manual each entry is it's own link, so with a chapter (chapter 3), I would need a ton of quick slots (I know FG has a ton) or make my own story entry and drop each one in there. I attached a picture for reference. I was curious as to why the change. I know that the reference manual allows for more formatting options, adding pictures, etc., but imho it's a pain to navigate when running a game.
Fantasy Grounds - All The Links.jpgFSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
FSHSchmo's Amazing Tabletop Podcast is available on
Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.
-
January 5th, 2023, 05:12 #16
So it seems like you want an index of shortcut links, but not the TOC index links that are grouped by chapter and sub-chapter in the reference manual navigation pane.
The image you shared from OOTA was content we had to create to make story entries navigable because story entries did not support a navigation of a TOC. The reference manual has that already built in with the left pane of the reference manual already. We could literally create that same exact chapter index page for the start of every chapter and put it directly within the reference manual content pane. It isn’t a feature that story entries can do and reference pages cannot. It was just not done because it seemed like duplication of the content from the reference manual navigation pane into reference manual content pane.
The left side panel is already the links you could create by making a single story entry and dragging the link from each page (top-left shortcut for each page) ti a single story entry. I could see a possible benefit from being able to drag a chapter or sub-chapter from the reference manual navigation panel to a story or hotkey.
-
January 10th, 2023, 00:21 #17
- Join Date
- Dec 2022
- Posts
- 1
I just bought this module for FG and as I was reading through chapter 1, I noticed the reference of a "Wartime Rumors" table that should be present on the DM module (first present at the end of the "Life on Ansalon" chapter) , however I can't seem to find it inside the tables or any other division.
Am I just blind or is it really missing?
-
January 25th, 2023, 00:27 #18
Chapter 3, Invasion of Vogler, Escape From Vogler - Missing player map
FSHSchmo's Amazing Tabletop Discord Server - https://discord.gg/7RMAXfgSqd
FSHSchmo's Amazing Tabletop Stream - http://twitch.tv/fshschmo
FSHSchmo's Amazing Tabletop Podcast is available on
Amazon Music/Audible, Apple Podcast, Google Podcast, Podbean, & Spotify.
-
January 25th, 2023, 15:41 #19
It is just a single map. There is a Tags layer that you can decide if you don't want players to see or not. I marked them as visible to All by default because I don't think this is knowledge the players would not have. You can override that if you want by changing the visibility of the tags layer to GM only.
-
February 1st, 2023, 16:45 #20
- Join Date
- Feb 2016
- Posts
- 1
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks