5E Product Walkthrough Playlist
Page 50 of 54 First ... 404849505152 ... Last
  1. #491
    Sleeping Dragons Wake

    The encounter 04.20 Travel to the Lair has the npc counts wrong. The text calls for a single flameskull with 1 ghoul per character. But it is reversed.

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  2. #492
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,805
    I'll pass that onto the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #493
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,134
    Blog Entries
    21
    Oops. One flameskull per character is a bit much. I will patch that in the next build.

    On another note, I received better maps from Wizards of the Coast that are layered. I will be pushing an update that has these new maps in place of the old ones, with tags for rooms and other stuff on a separate GM only layer.

  4. #494
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,134
    Blog Entries
    21
    Quote Originally Posted by mattekure View Post
    Sleeping Dragons Wake

    The encounter 04.20 Travel to the Lair has the npc counts wrong. The text calls for a single flameskull with 1 ghoul per character. But it is reversed.

    Oh. This is actually for a different module - Sleeping Dragon's Wake. This thread is just for the Dragonlance module. I will let the developer, Rob Twohy, know about this issue.

  5. #495
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,422
    Blog Entries
    13
    Quote Originally Posted by ddavison View Post
    Oh. This is actually for a different module - Sleeping Dragon's Wake. This thread is just for the Dragonlance module. I will let the developer, Rob Twohy, know about this issue.
    Fixed.
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  6. #496

    Hobgoblin incomplete MoM

    5e Monsters of the multiverse

    Its portrait is the Haregon which is incorrect
    Fey Gift text is incomplete in race mod.

    Missing the following:

    Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.

    Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.

    Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.
    Last edited by Trenloe; December 11th, 2022 at 22:19. Reason: Moved to 5E product bug reporting thread

  7. #497
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,805
    Sorry, missed this the other day. I've fixed this and hopefully the new version will get released later today.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #498
    Thelgor's Avatar
    Join Date
    Jan 2019
    Location
    East Coast, USA
    Posts
    38

    Rime of the Frostmaiden - Reghed Tribe Camp

    The Encounter links for the Reghed Tribe Camp in Story and Reference Manual create blank encounter entries. This problem is showing up only in the Tribe Camp - <faction> encounters; (NOT the Tribe Camp - Hunting Parties - <faction> encounters).

    For Story entries, clicking on either the Tribe Camp - Elk or Tribe Camp - Bear results in a blank encounter entry. Clicking on either Tribe Camp - Tiger or Tribe Camp - Wolf seems to use an Encounter template to generate an empty encounter as an undefined Encounter appears in the Encounter listing.

    For Reference Manual entries, selecting any of those four entries results in a blank encounter entry.

    There appear to be Encounters (Random) table entries but they do not appear to be referenced.

    Reghed.jpg

    This behavior was observed in a 5e campaign with core rules loaded and no extensions.

  9. #499
    I will make a note of this to take a look, but won't find an update till the next weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #500
    In Rime of the Frostmaiden:
    • Story Groups: The Chapter numbers for each of the Story groups is off by 1 (e.g. Chapter 02: Ten-Towns is really Chapter 01).
    • There seem to be a number of missing Story Entries in Chapter 7: Doom of Ythryn: Dealing with the Arcane Brotherhood, Auril's Wrath, and Summoning the Tarrasque. These are present in the Reference Manual, but only partially in Story Entries.
    • Images: Adventure Flowchart: While readable, it's really blurry at the current resolution
    • Throughout the Reference Manual, it looks like there are numerous instances where there is no space after a period ending a sentence. For example, in Welcome to the Far North > About This Book: "...adventure optimized for four to six characters.The player..."

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in