Thread: 5e Bug Reports (2022)
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December 8th, 2022, 19:27 #491
Sleeping Dragons Wake
The encounter 04.20 Travel to the Lair has the npc counts wrong. The text calls for a single flameskull with 1 ghoul per character. But it is reversed.
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December 8th, 2022, 20:03 #492
I'll pass that onto the developer.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 8th, 2022, 22:48 #493
Oops. One flameskull per character is a bit much. I will patch that in the next build.
On another note, I received better maps from Wizards of the Coast that are layered. I will be pushing an update that has these new maps in place of the old ones, with tags for rooms and other stuff on a separate GM only layer.
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December 9th, 2022, 18:37 #494
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December 9th, 2022, 19:15 #495rob2e - Join me on Discord!
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December 11th, 2022, 22:11 #496
Hobgoblin incomplete MoM
5e Monsters of the multiverse
Its portrait is the Haregon which is incorrect
Fey Gift text is incomplete in race mod.
Missing the following:
Hospitality. You and the creature you help each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.
Passage. You and the creature you help each increase your walking speeds by 10 feet until the start of your next turn.
Spite. Until the start of your next turn, the first time the creature you help hits a target with an attack roll, that target has disadvantage on the next attack roll it makes within the next minute.Last edited by Trenloe; December 11th, 2022 at 22:19. Reason: Moved to 5E product bug reporting thread
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December 13th, 2022, 09:53 #497
Sorry, missed this the other day. I've fixed this and hopefully the new version will get released later today.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 14th, 2022, 00:55 #498
Rime of the Frostmaiden - Reghed Tribe Camp
The Encounter links for the Reghed Tribe Camp in Story and Reference Manual create blank encounter entries. This problem is showing up only in the Tribe Camp - <faction> encounters; (NOT the Tribe Camp - Hunting Parties - <faction> encounters).
For Story entries, clicking on either the Tribe Camp - Elk or Tribe Camp - Bear results in a blank encounter entry. Clicking on either Tribe Camp - Tiger or Tribe Camp - Wolf seems to use an Encounter template to generate an empty encounter as an undefined Encounter appears in the Encounter listing.
For Reference Manual entries, selecting any of those four entries results in a blank encounter entry.
There appear to be Encounters (Random) table entries but they do not appear to be referenced.
Reghed.jpg
This behavior was observed in a 5e campaign with core rules loaded and no extensions.
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December 14th, 2022, 02:49 #499
I will make a note of this to take a look, but won't find an update till the next weekly update.
Dominic Morta
Ruleset Developer
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December 14th, 2022, 02:49 #500
- Join Date
- Nov 2018
- Posts
- 389
In Rime of the Frostmaiden:
- Story Groups: The Chapter numbers for each of the Story groups is off by 1 (e.g. Chapter 02: Ten-Towns is really Chapter 01).
- There seem to be a number of missing Story Entries in Chapter 7: Doom of Ythryn: Dealing with the Arcane Brotherhood, Auril's Wrath, and Summoning the Tarrasque. These are present in the Reference Manual, but only partially in Story Entries.
- Images: Adventure Flowchart: While readable, it's really blurry at the current resolution
- Throughout the Reference Manual, it looks like there are numerous instances where there is no space after a period ending a sentence. For example, in Welcome to the Far North > About This Book: "...adventure optimized for four to six characters.The player..."
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