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  1. #1

    Creating custom classes and specializations

    I hadnt really played around with this before, but I started exploring the system for creating custom classes and specializations in the 5th edition D&D mode.

    What I couldnt find was 1) how to attach the specializations in such a way that it shows up as a selection for the new classes. I could get it to work for the core classes, but I created a new class, and could not get the system to recognize the specializations I created for it. 2 ) how to set up its leveling for spellcasting. Similar to warlock in this regard.

    So, how do I go about it?

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  3. #3
    GunnarGreybeard's Avatar
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    I think there is a section in the following linked video that explains it in more detail and should be helpful (it's the lastest video with the recent updates): Adding Specializations . .
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  4. #4
    Zacchaeus's Avatar
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    The videos Sulimo linked are for Classic; the one Gunnergreybeard linked is for Unity.

    More Unity videos here. https://www.fantasygrounds.com/forum...-do-I-in-Unity
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #5
    That video shows a separate entry under feats for specializations. That does not exist on mine. That video is 5 years old though, and I see you can create specializations elsewhere, but no idea how to link them.

    Side note: trying to insert an image from my computer it isn't letting me.
    Last edited by Morfedel; December 3rd, 2022 at 22:14.

  6. #6
    I figured it out, thanks!

  7. #7
    For specializations. Is there a way to add the Specialization list for the Other Tab on the Class information? It has everything, but that section. I could use a class that has specializations already and have that section there, but when making a class from scratch I was wondering if there is a way to add that section? Main page I know you just add links and the text needed for the specialization there.

    For just using the given custom class from scratch, I noticed that specializations are not linking properly. Or I could be just daft and it is sitting right in front of me ready to poke me in the eye.

  8. #8
    Zacchaeus's Avatar
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    The class specialisations now has its own window. Click the specialisation button at the top of the class list window to add a new specialisation. See video thirty five here https://www.fantasygrounds.com/forum...-do-I-in-Unity
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #9
    I am new to Fantasy Grounds and not sure where to best ask this so my apologies if this is the wrong forum thread... I noticed that the window to create a class specialization prvides a text entry field for the class name. I am surprised it is not a dropdown list of classes that already exist, since you need to make sure that the class name is spelt correctly for the specialization to be picked up correctly. Leaving it as a plain text field seems to be a likely cause for mistakes.

    Is there a reason why this is not implemented as a selection (drop down) list?

  10. #10
    Zacchaeus's Avatar
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    Classes could be from any book and from anyone creating one. There's no way for FG to know what a homebrew class name might be and users could also rename the existing classes if they wanted to. So having the specialization restricted to just a few classes from the PHB would make it difficult to create content.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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