STAR TREK 2d20
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  1. #61
    Trenloe's Avatar
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    Quote Originally Posted by ColoradoGM View Post
    Don't update on a day you plan to run? Why? I run 7 days per week, sometimes 2 sessions per day. I have no "down day" for updating.
    The recommendation is not to update right before a game starts - which is stated in every weekly update thread, for example: https://www.fantasygrounds.com/forum...ember-6th-2022

    I think the OP comment was taken out of context by Nylanfs in their comment - i.e. thinking "same day" was actually right before the game. As long as you have time to do a check that nothing major is broken and can rectify any issues updating might cause then you're fine.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #62
    JohnD's Avatar
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    Any chance anyone has a large Note entry somehow?

    https://www.fantasygrounds.com/forum...509#post670509
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  3. #63
    Based on this last post:
    https://www.fantasygrounds.com/forum...l=1#post670515

    It seems like perhaps this has to do with something specific to the resolver behavior in that situation. Does the spinning wheel scenario seem to always occur when resolving a roll?

    Regards,
    JPG

  4. #64
    Quote Originally Posted by JohnD View Post
    Any chance anyone has a large Note entry somehow?

    https://www.fantasygrounds.com/forum...509#post670509
    No, they're all very small.

  5. #65
    Quote Originally Posted by Moon Wizard View Post
    Based on this last post:
    https://www.fantasygrounds.com/forum...l=1#post670515

    It seems like perhaps this has to do with something specific to the resolver behavior in that situation. Does the spinning wheel scenario seem to always occur when resolving a roll?

    Regards,
    JPG
    Not always, no.

    It happens outside of combat as well, but more frequently during combat.
    It's happened with a barebone map shared and 10 tokens on the map, no LOS or effects.
    It's even happened with nothing going on apart from chat, while waiting for the last player to join for instance, although such cases are more rare

    -M

  6. #66
    I appreciate all your feedback so far, great community and many good suggestions.
    We're gonna try to replicate the errors and collect logs before next session, Dakadin will help.
    I'll get back to you with our findings.

    -M

  7. #67
    Based on what you've tried so far with reduced map/token usage, I'm thinking that it might be something specific to the RM resolver code in certain situations. Since FG is a platform, the implementation of the ruleset can have a big impact on performance and usage. Dakadin has done a great job; but RM is a very data-heavy and complex system with a lot of moving parts. Any information on the actions that happen just before any hangs will be very useful (for activity from GM and players both).

    Regards,
    JPG

  8. #68
    I have witnessed and experienced this type of behavior when there is some sort of network traffic shaping options enabled, or a router priority IP list.
    Also, if my family is using the internet at the same time as myself during gameplay, it limits my bandwidth pool.
    Wireless connections seem to suffer the most in these scenarios usually.
    If and when players connect all at the same time this can also hang the client a bit. Are you sharing a bunch of character creation related books with the people connected to your sessions?

    Best of luck!
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    https://www.fantasygroundsacademy.com

  9. #69
    The only problem with saying or suggesting it’s the net code, and I’ll disclaimer I’m no programmer (almost 30 years in IT but I’m not a programmer) , shouldn’t everyone have these issues?

    Or at least vastly more people reporting this?

    My 5e game has 7 players I use about 8 extensions including syrinscape. It’s honest load time is slow (2 minutes, but I mean an honest 2 minutes) .

    But no freezes during sessions. Once every few sessions a player will just have a bad night and he’ll take extra long to connect and sometimes has trouble selecting things during the session. That’s the worse it has been in several month for us (of course I hope I didn’t just jinx this Fridays session lol)

  10. #70
    Quote Originally Posted by Moon Wizard View Post
    Based on what you've tried so far with reduced map/token usage, I'm thinking that it might be something specific to the RM resolver code in certain situations. Since FG is a platform, the implementation of the ruleset can have a big impact on performance and usage. Dakadin has done a great job; but RM is a very data-heavy and complex system with a lot of moving parts. Any information on the actions that happen just before any hangs will be very useful (for activity from GM and players both).

    Regards,
    JPG
    Yeah, the Table Resolver is the most complicated portion of the ruleset. I figured that maybe a custom table contained something that the code wasn't expecting then that might cause an issue. I checked if Moostik was using any custom tables but he said it was happening with regular attack tables. We've schedule a time to troubleshoot it since the initial suggestions didn't resolve the issue. Hopefully we can track it down during that time.

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