Dune 2d20
  1. #1

    Ma's Maps - Support Thread

    All of Ma's Maps are configured with the following image folder structure:



    GM Only Folder

    • Creature Location Suggestions

    • Traps & Triggers Location Suggestions

    • Area Markers (Numbers & Pins)



    Lights Folder - GM Selectable

    • Levels 0, 10, 20, 30, 60, 90, and 100











    Suggestions for area decorations

    Main structure

    Suggestions for surrounding ground area
    Last edited by jharp; November 28th, 2022 at 18:42.

  2. #2

  3. #3

    New Release - Ma's Maps #0001

    Ma's Maps #0001
    Three large mega-dungeons

    Line of Sight for each map

    Lighting options
    • Full
    • 90%
    • 60%
    • 30%
    • 20%
    • 10%
    • None


    GM Placement Suggestions for:
    • Traps
    • Triggers
    • Creatures


    Reference manual with:
    • Pins
    • Descriptions
    • Suggestions.
    • Area Map


    Works with any ruleset

    Revisions
    • Rev 2 - Corrected descriptions for exits. Added mini-map for each area in the reference manual. Merged to single module.
    • Rev 1 - Corrected descriptions for size (10' was actually 5') and spelling

    Pick it up on the FG Forge today: http://affiliates.fantasygrounds.com...5958/url_25550
    Last edited by jharp; January 11th, 2023 at 01:29.

  4. #4

    Ma's Maps #0002

    Ma's Maps #0002
    • Eleven dungeon to explore

    • Line of Sight for each map

    • Lighting options
    • Full
    • 90%
    • 60%
    • 30%
    • 20%
    • 10%
    • None


    • GM Placement Suggestions for:
    • Traps
    • Triggers
    • Creatures


    • Reference manual with:
    • Pins
    • Descriptions
    • Suggestions
    • Area Map


    • Works with any ruleset

    Revisions
    • Rev 1 - Corrected descriptions for exits. Added mini-map for each area in the reference manual.

    Pick it up on the FG Forge today: http://affiliates.fantasygrounds.com...5958/url_25832
    Last edited by jharp; January 11th, 2023 at 17:28.

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