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November 24th, 2022, 22:02 #21
This would almost certainly be caused by the armour proficiency in the combat calculation data screen being unchecked. If that isn't checked then that is telling FG that the character is not proficient with the armour they are wearing and so rolls with disadvantage.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 27th, 2022, 19:24 #22
- Join Date
- Nov 2019
- Posts
- 72
I have had a handful of sessions across two campaigns (DM for both) where I had problems with FG. I think all of them were due to a single extension or a conflict between extensions. I enjoy getting and using extensions, although there is also a learning curve to benefit from each one, and I currently accept the drawbacks.
FG has been useful for managing games. It’s really nice to be able to fire it up and have most things where I left them from the last session — minus windows and their positions, really.
I have also had FG do surprising things with some really helpful results. I can’t think of specific examples, but they tend to be of the “why is NPC or PC rolling with advantage/disadvantage?” In those case, I’ve always been able to backtrack and figure out the why, and more often than not, an effect was applying that we would have forgotten about if playing without FG. In rare cases, it was probably the same thing, except we forgot to remove an effect or apply a new effect to cancel out something else.
I think there could be a few more UI affordances, like having additional useful functions in the right-click radial menus in certain situations. This may be a bit more discoverable than the use of drag and drop for some scenarios.
1. “Undo” command to undo the last action / set of rolls. This would MASSIVELY assist my tables. I guess we make too many mistakes.
1a. An “Undo” command for the DM that appears next to output in the Chat window would also really help here.
2. “Clone” or “duplicate” could help the “edit an NPC” task. Then again, an “Edit” radial menu command for NPCs could do the clone/duplicate and open the duplicate to save a bunch of steps.Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac
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November 27th, 2022, 22:05 #23If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 28th, 2022, 00:18 #24
- Join Date
- Jul 2015
- Location
- California, USA
- Posts
- 57
I think he means that yes, dragging and dropping an NPC makes a duplicate, but it's not intuitive to do that if you didn't already know that. Dragging and dropping a file in the same folder in an operating system doesn't make a copy of a file. It would be more easily found if there was a radial menu that popped up when right-clicking on something in a table, such as an NPC, and having options for Copy, etc.
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November 28th, 2022, 17:42 #25
- Join Date
- Apr 2020
- Location
- Camas, WA
- Posts
- 195
If you're playing 5e, I recommend 5e Undo Last Damage/Heal.
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December 7th, 2022, 22:33 #26
- Join Date
- May 2017
- Location
- Tacoma, Washington
- Posts
- 167
I can echo the same sentiment as SilentRuin, it took me a bit to learn the basics as I'm someone that doesn't like to read instructions.
The only times I've had to stop a game is when I needed to do lookup a rule but for the most part I usually look and see if I can get an extension to do what I need.
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