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  1. #1

    Bug: [D&D 4E] Crit dice added by an Effect are incorrectly maximized

    Summary:
    Critical dice added by an effect are all incorrectly maximized, whereas critical dice from '+Crt' of 'High Crit' property roll normally.

    Ruleset(s): 4E

    Extensions/Themes: none

    Modules Loaded: none

    Operating System / Language Setting: Windows 10

    Steps to Reproduce:
    Add an effect to a character that adds crit dice (e.g. 'DMG: 3d10 critical').
    Perform a damage roll, holding down shift to trigger a crit.
    Hight Crit & +Crt dice roll normally, while Effects Crit dice are maximized.

    crit_bug_2.JPG

    (Rolled 3d12 are added by High Crit at Lvl 21. Maxmized 3d10 are from the C.T. Effect. Rolled 3d6 are from the +Crt.
    Second damage roll is from a non-crit, so none of the extra Crit dice are rolled.)
    Last edited by skelekon; November 23rd, 2022 at 02:43.

  2. #2
    Just wanted to note that this now seems fixed in the 2023-02 ruleset update.

    Thank you.
    Discord: skelekon#6366
    Reddit: skelek0n

  3. #3
    Yes, it was part of the update yesterday.
    https://www.fantasygrounds.com/filel...s_ruleset.html

    Regards,
    JPG

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