Dune 2d20 #2
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  1. #21
    Hmm, I'm looking at this again this morning, by setting up a host with 2 separate player clients.

    Here are all the permutations I tried:
    * GM session load and custom die setup
    * Player connection and custom user die setup
    * Player PC selection and custom PC die setup
    * Player second PC selection and custom PC die setup
    * Player PC release
    * Player session logout

    In all those combinations, I did not see any reset of the colors.

    Are there any combinations that you are seeing issues with?

    Regards,
    JPG

  2. #22
    Reg's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    Hmm, I'm looking at this again this morning, by setting up a host with 2 separate player clients.

    Here are all the permutations I tried:
    * GM session load and custom die setup
    * Player connection and custom user die setup
    * Player PC selection and custom PC die setup
    * Player second PC selection and custom PC die setup
    * Player PC release
    * Player session logout

    In all those combinations, I did not see any reset of the colors.

    Are there any combinations that you are seeing issues with?

    Regards,
    JPG
    I had a game yesterday that behaved fine, so maybe it's fixed?

    I have another coming up on Sunday where one player has control of two NPC allies, and that set it off last time we played two weeks ago.

    Possibly that is the only scenario that you have mentioned above?

    I'll report back if that game has issues.

    Thanks for looking into it.

  3. #23
    Have my game tonight, will let you know if the players have issues again as most likely one is away so someone will be running two chars.

  4. #24
    If you run into an issue, any information about the campaign and/or steps taken would be great.

    Thanks,
    JPG

  5. #25
    We were good tonight. Didn't have any issues. We are all fully patched up.

  6. #26
    Reg's Avatar
    Join Date
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    Sydney Australia UTC+10
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    The game with the player who switches from one PC to two other support NPC's has been and gone, with no issues any more.

    Looks like this bug is busted.

    Thanks!

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