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Thread: Drained

  1. #1

    Drained

    Are there plans to automate the Drained condition?

    I aware that it is already partially automated, but the other thread said the subtraction of hit points based on the drained number would be automated in the future. Is that by any chance coming in r19?
    Last edited by Stargrove; November 19th, 2022 at 04:07.

  2. #2
    Trenloe's Avatar
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    It requires a new set of code, so I'm not planning on doing anything with Drained in Release 19.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #3
    I thought as much but just wanted to check. Since I found the other post that talks about Drained I know how to handle it going forward.

    As always, Thanks.

  4. #4
    The fantastic PFRPG2 GM Enhancement extension actually has the code to automatically reduce hit points on drained, amongst many other useful things

  5. #5
    Quote Originally Posted by Montis View Post
    The fantastic PFRPG2 GM Enhancement extension actually has the code to automatically reduce hit points on drained, amongst many other useful things
    Yes with this Great Extension, i can run my Alchemist easy:
    Example: Quicksilver Mutagen:
    Quicksilver mutagen - Greater ; DEX: 6 ;AC -3 ; Drained: 2; SPEED: 15 feet

    the speed is an Info for my, but the rest wil be great calculeted
    Text Translated by Deepl ;-)

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