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  1. #1

    Effective Initiative

    Effective Initiative

    https://forge.fantasygrounds.com/shop/items/75/view

    Recalculates effects "initiative to act on" value at the start of each round when using the house rule "Roll init each round"

    I guess I never made a thread for this one.

    Version Update 1.1
    Feature - 5E only: Added option to have Requested Rolls ask for rolls each round, should be obvious you need Requested Rolls for this functionality

  2. #2
    Thank you.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  3. #3
    I wanted to advise people if you were using the old one this last update had changed the file name, so make sure you delete the old file (or both and reupdate) which was named "EffectiveInitiative.ext" the new one is named "Effective-Initiative.ext"

    Thru me for a loop when I saw 2 of them in my ext list on load up.
    -MrDDT
    Discord @MrDDT#0001

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Shared
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  4. #4
    Fixed this. It will be EffectiveInitiative.ext going forward. New upload to the forge with the name correction only.

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