Thread: Effective Initiative
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November 11th, 2022, 04:18 #1
Effective Initiative
Effective Initiative
https://forge.fantasygrounds.com/shop/items/75/view
Recalculates effects "initiative to act on" value at the start of each round when using the house rule "Roll init each round"
I guess I never made a thread for this one.
Version Update 1.1
Feature - 5E only: Added option to have Requested Rolls ask for rolls each round, should be obvious you need Requested Rolls for this functionality
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November 12th, 2022, 09:37 #2
Thank you.
-MrDDT
Discord @MrDDT#0001
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
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November 26th, 2022, 16:40 #3
I wanted to advise people if you were using the old one this last update had changed the file name, so make sure you delete the old file (or both and reupdate) which was named "EffectiveInitiative.ext" the new one is named "Effective-Initiative.ext"
Thru me for a loop when I saw 2 of them in my ext list on load up.-MrDDT
Discord @MrDDT#0001
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Shared
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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November 26th, 2022, 18:16 #4
Fixed this. It will be EffectiveInitiative.ext going forward. New upload to the forge with the name correction only.
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