5E Product Walkthrough Playlist
  1. #1

    Effective Initiative

    Effective Initiative

    https://forge.fantasygrounds.com/shop/items/75/view

    Recalculates effects "initiative to act on" value at the start of each round when using the house rule "Roll init each round"

    I guess I never made a thread for this one.

    Version Update 1.1
    Feature - 5E only: Added option to have Requested Rolls ask for rolls each round, should be obvious you need Requested Rolls for this functionality

  2. #2
    Thank you.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  3. #3
    I wanted to advise people if you were using the old one this last update had changed the file name, so make sure you delete the old file (or both and reupdate) which was named "EffectiveInitiative.ext" the new one is named "Effective-Initiative.ext"

    Thru me for a loop when I saw 2 of them in my ext list on load up.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  4. #4
    Fixed this. It will be EffectiveInitiative.ext going forward. New upload to the forge with the name correction only.

  5. #5
    Version Update: 1.2
    Updated DB calls for how SW wants them with the incoming update
    Added Luacheck for automated code analysis for errors/warning
    Code Formatting

  6. #6
    Version Update: 1.3
    Feature: Option for on rolling init with Requested Rolls to PCs only, PCs and Cohorts so pets can remain auto init

  7. #7
    Does this do group initiative for pcs? I know there's npc group initiative in settings already, but the party wants to try group for both pc and npc, like in dndshorts video https://www.youtube.com/shorts/_Ff0n...?feature=share

  8. #8
    Quote Originally Posted by DndDeathbysnusnu View Post
    Does this do group initiative for pcs? I know there's npc group initiative in settings already, but the party wants to try group for both pc and npc, like in dndshorts video https://www.youtube.com/shorts/_Ff0n...?feature=share
    No. It just resets the CT effects initiative to whatever the source Actor new initiative is on start of round.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in