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April 4th, 2023, 23:13 #111
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April 5th, 2023, 01:20 #112
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April 7th, 2023, 11:14 #113
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April 9th, 2023, 04:52 #114
- Join Date
- Oct 2011
- Posts
- 13
Any luck with how the Defense effect works. If I'm doing something wrong I'd like to adjust.
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April 9th, 2023, 05:33 #115
I am still investigating this one cd8man
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April 9th, 2023, 08:53 #116
@spoofer these are for you.. all of it are related to Master Path entries..
Core Rulebook Player >> Apocalyptist >> Hasten the Apocalypse is missing in Talents and also in the Master Path. Check the Magic (Apocalyptist 10) Talents where I found a mix of both text.
Core Rulebook Player >> Woodwose >> Power of Nature is missing in Talents and also in the Master Path.
Core Rulebook Player >> Gladiator >> Dirty Talent should be Win at Any Cost (as per partial text description).
Core Rulebook Player >> Gladiator >> Dirty Fighting is correct but lack of part of text you can find in the wrong Dirty Talent.
Core Rulebook Player >> Necromancer >> Inured to Death is missing in Talents and also in the Master Path.
Core Rulebook Player >> Necromancer >> Text of Inured to Death is inside Magic (Necromancer 7) body text.
Core Rulebook Player >> Stormbringer >> Ride The Lighting (7) is missing in Talents and also in the Master Path.
Core Rulebook Player >> Stormbringer >> Text of Ride The Lighting is inside Magic (Stormbringer 7) body text.
Core Rulebook Player >> Stormbringer >> Powered by Storm (10) is missing in Talents and also in the Master Path.
Core Rulebook Player >> Stormbringer >> Text of Powered by Storm is inside Magic (Stormbringer 10) body text.
Core Rulebook Player >> Spells >> Conjuration >> Conjure Feast >> Duration >> First letter is a I but it should be a 1.
Core Rulebook Player >> Spells >> Transformation >> Speed Healing spell is missing
Core Rulebook Player >> Spells >> Transformation >> Metallicus spell is missing
@damned I think this instead is for you.. check locked record button and close window button..
Spell Window.JPG
Have a great day!!! And by the way I finished to work on Core Rulebook Player so now start with Core Rulebook Game Master..Last edited by redba; April 10th, 2023 at 13:24.
Daniele Roitero
Trieste, Italy
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April 11th, 2023, 13:50 #117
redba, thank you so much.
Apocalyptist >> Hasten the Apocalypse is missing in Talents and also in the Master Path. Check the Magic (Apocalyptist 10) Talents where I found a mix of both text.
Fixed
Woodwose >> Power of Nature is missing in Talents and also in the Master Path.
Fixed
Gladiator >> Dirty Talent should be Win at Any Cost (as per partial text description).
Fixed
Gladiator >> Dirty Fighting is correct but lack of part of text you can find in the wrong Dirty Talent.
Fixed
Necromancer >> Inured to Death is missing in Talents and also in the Master Path.
Fixed
Necromancer >> Text of Inured to Death is inside Magic (Necromancer 7) body text.
Fixed
Stormbringer >> Ride The Lighting (7) is missing in Talents and also in the Master Path.
Fixed
Stormbringer >> Text of Ride The Lighting is inside Magic (Stormbringer 7) body text.
Fixed
Stormbringer >> Powered by Storm (10) is missing in Talents and also in the Master Path.
Fixed
Stormbringer >> Text of Powered by Storm is inside Magic (Stormbringer 10) body text.
Fixed
Spells >> Conjuration >> Conjure Feast >> Duration >> First letter is a I but it should be a 1.
Fixed
Spells >> Transformation >> Speed Healing spell is missing.
Fixed
Spells >> Transformation >> Metallicus spell is missing.
Fixed
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April 12th, 2023, 00:50 #118
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April 19th, 2023, 22:00 #119
Ok guys another block of things I noticed..
IMPORTANT: please consider is absolutely possible that I made error to notice you some thing due to I don't know how the content is updated (there are a lot of pubblications that impact on core manuals) so please be patience with me..
By the way is a huge work to do this thing but is a gift for you that made a huge effort/work to bring SotDL on FGU.. so is a great pleasure help you..
Oversight
Core Rulebook GM >> NPC >> Barrow Wight > As per Errata Corruption is 2 and not 6
Core Rulebook GM >> NPC >> Barrow Wight > in the Immune field a comma is doubled
Core Rulebook GM >> NPC >> Barghest > As per Errata Corruption is 0 and not 7
Core Rulebook GM >> NPC >> Killing Mist > As per Errata Corruption is 0 and not 3
Core Rulebook GM >> NPC >> Animated Corpse > As per Errata Corruption is 0 and not 7
Core Rulebook GM >> NPC >> Living Tar > Defensive Trait > Mixed text for Immutable Form and Corrosive Body (only formatting)
Core Rulebook GM >> NPC >> Living Tar > Other Traits > Division Trais is splitted and there is a "The" entry but is part of Division text (only formatting)
Core Rulebook GM >> NPC >> Ghastly Chorus > As per Errata Corruption is 0 and not 6
Core Rulebook GM >> NPC >> Medium Construct > Description Tab > Text need to be formatting
Core Rulebook GM >> NPC >> All Demons > As per Errata Corruption is 0 for all entries
Core Rulebook GM >> NPC >> Phantom > As per Errata Corruption is 1 and not 5
Core Rulebook GM >> NPC >> Minotaur > Special Attacks > Lack of Sweeping Horns description
Core Rulebook GM >> NPC >> Fury > As per Errata Corruption is 4 and not 7
Core Rulebook GM >> NPC >> Water Genie > Immune > Double comma
Core Rulebook GM >> NPC >> Water Genie > Defensive Trait > Mixed text Immutable Form and Watery Form traits (only formatting)
Core Rulebook GM >> NPC >> Water Genie > Other Traits > I find Water Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Water Genie > Attack Options > Fist > Lack of following text "the genie makes the attack roll with 2 boons if the target is in or in contact with a liquid."
Core Rulebook GM >> NPC >> Flame Genie > Immune > Double comma
Core Rulebook GM >> NPC >> Flame Genie > Other Traits > I find Fire Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Flame Genie > Attack Options > Fiery Touch > Lack of following text "the genie makes the attack roll with 2 boons if the target is on fire or in a fire-filled area."
Core Rulebook GM >> NPC >> Wind Genie > Defensive Trait > Mixed text Immutable Form and Resilience traits (only formatting)
Core Rulebook GM >> NPC >> Wind Genie > Other Traits > I find Air Congeniality but it could be Deafening Winds (I can't find any errata for this)
Core Rulebook GM >> NPC >> Earth Genie > Other Traits > I find Earth Congeniality but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Earth Genie > Other Traits > I find Object Destruction but I can't find it (I can't find any errata for this)
Core Rulebook GM >> NPC >> Flame Genie > Attack Options > Fist > After "Fist (melee) +10 (6d6" lack of ", or 36 to an object); the genie makes the attack roll with 1 boon if the target is contact with earth, sand, or stone."
Core Rulebook GM >> NPC >> Ghoul > As per Errata Corruption is 4 and not 0
Core Rulebook GM >> NPC >> Giant > Other Traits > Crushing Footfalls trait text is a mix (with missing part of Giantfall) of Crushing Footfalls and Giantfall.
Suggestion
Core Rulebook GM >> NPC >> Warg > On Attack Options field are mentioned two spear attack (ranged/melee) but there is only one entry in Attack Rolls (the ranged ones) so it could be correct add also the attack melee option.
NPC >> It could be very useful to order Attack Rolls & Effects by attack name.
NPC >> It could be very useful to use the tooltip with "weapon name text" to change in name of attack (due to the width windows limit of size that often cut the attack name).
Weird Thing
I found a lot of ranged attack with not range settled in the attack window (attached Halfling example)
Weird.png
By the way if I try to change the "range" with a click on the cycler I get following console error
Error.JPG
Now is up to you guys.. no rush and thanks again for your continued work and patience..Daniele Roitero
Trieste, Italy
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April 19th, 2023, 23:36 #120
Hi redba I can confirm the Attacks/Range issue. We will work out what the right fix is.
I love Errata!
Order would be useful (at least it would be consistent) Im really not sure why its not working... Ill fix.
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