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August 2nd, 2023, 20:58 #21
It looks correct. Ill test it out and find out why its not working.
Please can you also share your db.xml for me to test with.
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August 3rd, 2023, 07:48 #22
- Join Date
- Feb 2012
- Posts
- 131
I've sent you the file. Thank you for looking into it. We've realized another thing: you can't delete a wrong path you've chosen. Neither can you replace it. It seems that the only workaround is to delete the entire sheet and start over. We're unsure if this is intended.
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August 3rd, 2023, 08:01 #23
It is correct and its not so much that it is intended or not - the level of math/coding required to allow undo makes it impractical.
If you make an error make a new Character and drag new paths etc and then drag other bits from the old sheet.
It generally takes a few minutes only to rebuild in this fashion.
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August 3rd, 2023, 12:04 #24
There are several things wrong here. To add an extra did for damage, simply right click once as you drag the damage dice. There is no better way to do it. Effects are for boons and banes only --- not damage dice. Next, you mentioned Weapon Training... That talent adds a boon to attacks when you attack. The effect your created adds boons to attacks when you are attacked --- a subtle but important difference. AtB is used to implement something like Stunned: Other creatures make all attack rolls against the stunned creature with 1 boon. This is AtB 1 on the stunned creature. To implement Weapon Training, simply increase the number of boons for your attack rolls by one, for every attack. For every weapon on your character sheet. Look for the number is a little white house to the right of the attack die on the main tab of the character sheet.
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August 3rd, 2023, 12:32 #25
- Join Date
- Feb 2012
- Posts
- 131
not sure why but the extra damage die works for us. See the included pictures.
Screenshot 2023-08-03 133033.jpg
Screenshot 2023-08-03 133159.jpg
It even adds another damage die if we mark Combat Prowess too.
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August 3rd, 2023, 13:52 #26
So.... it looks like the last field will add a dice to your damage dice but it doesnt do boon/bane - it will add one or more dice.
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August 4th, 2023, 14:57 #27
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August 18th, 2023, 10:35 #28
- Join Date
- Feb 2012
- Posts
- 131
This system is truly remarkable, and I appreciate the effort you've invested in its development. Do you consider this system to be in its final state, or is there a possibility of integrating additional features down the line?
If expansion is in the cards, I'd like to suggest the automation of resistances and immunities, given that damage types can already be defined. Implementing predefined templates such as vampires and others could also greatly enhance the system's utility. Additionally, if it could be made compatible with cohorts and companions, that would be fantastic.
These ideas comprise a wishlist for potential future enhancements. However, if you decide not to pursue them, that's completely understandable and acceptable!
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August 18th, 2023, 11:37 #29
Resistances/Immunities is also on our internal wishlist.
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August 20th, 2023, 11:42 #30
- Join Date
- Feb 2012
- Posts
- 131
I interpret that as a potential option. That's reassuring! I've also discovered something interesting. When I employ the new FG sound features, I can establish chat triggers, like those for fist attacks. However, it appears that the creature type mentioned in the chat window doesn't activate the audio features. To clarify, I'd like a giant to produce a distinct fist sound compared to a human. Perhaps there's a minor adjustment you can make so that the name of the creature executing the attack appears in the chat window being monitored for chat-triggered sound effects?
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