Thread: Custom Dice are now available!
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November 30th, 2022, 21:51 #101
Yea, I can understand how that would cause complications from a coding stand point. TBH, not knowing what's "under the hood", I assumed Attack would be one action all together. Would just having 1 default dice for attack be enough? (Regardless of the attack type) Again, cosmetically it would be nice to separate the 2 default dice types. Separate damage dice make more sense, given all their variations, and I do love how they been implemented. Well done!
I figured there was more to it. Didn't hurt to ask and inquire
Thanks for the reply Moon! Cheers!
EDIT: Ok, I do see that separate damage types were added to (piercing/slashing/etc.) and that does help satisfy my original thinking. But after looking at it again, it would be nice if attack still had its own dice that isn't shared with everything else (ex. Ability/Saving/Skills/Initiative/etc. rolls). I guess that was what really furthered my question, along with the damage dice. Again, if that is asking to "open a can worms", no biggie lol.
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December 1st, 2022, 22:54 #102
I think the price point is very nice, and accessible to most.
It is a very personal thing. I think NOT allowing everyone to see what you have would have been very poor design...I'm glad you set it up so that everyone can see what we have
Classy move, bravo
Only way to go...it allows entry for those that can't/won't spend the money on themselves... smart moveaka Laendra
(Discord: Laendra#9660)
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December 1st, 2022, 22:56 #103aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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December 5th, 2022, 16:49 #104
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Sorry if this has been asked already, but are there any plans to allow users to make their own custom skins (and share those with their players?) Or to add custom skins with specific rulesets?
The latter would be amazing. There are rulesets out there that use custom dice (Genesys and One Ring come to mind.)
While there aren't "official" rulesets of these available for FG, there is a well-made Genesys ruleset. If custom skins could be made and included there for the Genesys dice, that would be a game changer.
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December 5th, 2022, 19:21 #105
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December 5th, 2022, 19:22 #106
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December 5th, 2022, 21:01 #107
Supreme Deity
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Here's a response I gave to someone who asked privately that is relevant:
Currently, the dice system is built specifically to "skin" the current set of standard RPG dice (d100/d01, d20, d12, d10, d8, d6, d4, dF). There is no mechanism to "add" to the possible dice models/faces to roll at this time, only to adjust skins on existing standard dice.
We've actually discussed the ability to build out the ability to have alternate dice models/faces for certain dice types (such as 2d20 challenge dice, Alien/Vaesen, etc.). However, it requires planning the feature from beginning to end as to how models/faces are built in the client for custom dice, how new custom dice can be skinned (or not), as well as how they are defined and accessed via the ruleset. At this point, it's on our list of things we'd like to look at, but hasn't been scheduled yet.
Regards,
JPG
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December 6th, 2022, 06:24 #108
Grand Templar
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Does this mean that we can expect campaign specific dice skins? That would be so amazing. Playing the new Kingmaker with Kingmaker dice set!
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December 6th, 2022, 07:04 #109
Supreme Deity
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That's something else we have talked about (campaign/adventure specific dice skins). However, that does get into publisher third party discussions to make them official.....
Regards,
JPG
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May 29th, 2023, 06:46 #110
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Still fairly new to FG, but I was wondering if there's a way to use the /roll expressions with the Dice Tower. I've tried typing the /roll formula I want into the chat & even into a shortcut (Function keys) at the bottom, then dragging them to the tower, but this doesn't seem to work. Any ideas?
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