Thread: Conditional critical damage dice
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October 14th, 2022, 15:10 #1
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Conditional critical damage dice
Is there any way to have different critical dice on a weapon based on a condition? For instance, the artifact weapon Whelm does +3d6 on a crit but +3d10 if the creature is large or larger. It would be awesome if it was automated but even a manual solution would be fine. I just can't think of a way to handle this without having a duplicate weapon and switching main weapon around.
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October 14th, 2022, 19:31 #2
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My first thought would to be to create a trait for Whelm (in the wielder's Powers tab) with two different damage effects, one for each type of critical damage.
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October 14th, 2022, 22:13 #3
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To make sure I'm understanding, are you saying to put no crit damage on the weapon itself but add it as traits so whenever they roll a crit, they roll those dice manually? I hadn't considered that but probably wouldn't be too difficult to manage actually. And they wouldn't be likely to forget.
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October 15th, 2022, 00:46 #4
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Yes, something like this. When a critical hit happens they can roll damage from their weapon attack power, and then separately roll the extra critical damage depending on the target.Whelm Critical Damage.jpg
Last edited by edwardK; October 15th, 2022 at 00:46. Reason: Forgot to attach image
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November 6th, 2022, 22:33 #5
I thought something like this would work, but it seems bugged as it always maximizes one of the three extra critical dice.
whelm_crit.JPG
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November 10th, 2022, 22:51 #6
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Thanks all for the suggestions. I eventually settled on a version of edwardK's suggestion. I set the critical dice on the weapon as 3d6 and then added a trait in the powers tab to roll 3d4 damage. This is manual but the player is happy with it so it works for us.
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November 11th, 2022, 09:38 #7
I figured out a workaround to the maximized dice issue, by adding an extra dice and then cancelling it out with a flat modifier.
whelm_crit_2.JPG
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November 11th, 2022, 17:55 #8
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November 12th, 2022, 02:06 #9
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