Thread: Mac M1 FG crashes on load
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October 24th, 2022, 17:43 #11
After reading various blogs on how OAH aka Rosetta 2 operates. I don't see a way to force OAH to recache or delete the .aot files. These file reside in the SIP and the process to turn it off is more involved than a simple reboot. I recommend this blog https://ffri.github.io/ProjectChampollion/part1/ as it provides a good explanation and Part 2 covers attempts to reverse engineer Rosetta 2.
I am not currently having any problems switching between the LIVE and TEST servers. I am also not having any problems running updates on the LIVE and Test servers and the loading a campaign.FGC Ultimate License, FGU Ultimate License
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October 24th, 2022, 17:49 #12
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It only seems to occur when the files within the .app package are updated. (i.e. new builds of FG application) Currently, the changes in Test channel are ruleset only; so it wouldn't trigger.
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October 30th, 2022, 22:10 #13
I encountered the same issue with my 14" MacBook Pro M1 (2021). I uninstalled FGU and reinstalled it and was able to start the app normally afterwards.
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October 30th, 2022, 23:03 #14
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You only need to reboot to fix the issue, until we can figure out a fix.
Regards,
JPGFG Wish List - http://fgapp.idea.informer.com/
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October 31st, 2022, 20:15 #15
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December 8th, 2022, 02:06 #16FGC Ultimate License, FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D all versions except 4th, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Personalized FG Store Link
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December 8th, 2022, 15:40 #17
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I did; but I bet the difference was that the change in logo caused more files to be changed than normal which forced the Mac OS to rebuild more of the cached security references.
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