DICE PACKS BUNDLE
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  1. #11
    Quote Originally Posted by Trenloe View Post
    Yep, I don't see any skill entries in the Holler FG modules.

    There's three new skills - Distilling (Smarts), Folklore (Smarts) and Folk Magic (Smarts). These can be manually added to a character as needed (click the green (+) button at the top of the Skills list on the PC sheet), although I agree it would be nice to have drag/drop entries for these.
    Oh that means they need adding.

    I doubt there are unique powers in Holler though, the SWADE base powers cover everything.

  2. #12
    Trenloe's Avatar
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    Quote Originally Posted by Jiminimonka View Post
    ... the SWADE base powers cover everything.
    Yeah, it doesn't look like The Holler has any new powers (unless they're hiding somewhere in the rulebook)...
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13
    Quote Originally Posted by Trenloe View Post
    Yeah, it doesn't look like The Holler has any new powers (unless they're hiding somewhere in the rulebook)...
    Some of the old SW Deluxe settings had extra powers in different settings but they got consolidated (mostly) in SWADE.

  4. #14
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    Quote Originally Posted by Jiminimonka View Post
    Some of the old SW Deluxe settings had extra powers in different settings but they got consolidated (mostly) in SWADE.
    Some settings still do have their own powers - Deadlands: The Weird West has 7 plus a couple of variations on base SWADE powers, for example.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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