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October 1st, 2022, 08:40 #11
- Join Date
- Mar 2020
- Posts
- 206
I agree with Egheal regarding the magical effects. They are too bright and their mesmerizing effect (they are wonderful) tend to be lost in the clear background of the chat. A slider controlling the brightness level of the magical effect/auras would be nice...otherwise a slightly darker chat background would be a solution (maybe?).
Sounds and WebM support will be implemented with this FGU version (4.3)? I was hoping so.
Thank you very very much for your hard work and alway welcoming/working on oru crazy requests/desires.
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October 1st, 2022, 13:45 #12
- Join Date
- Apr 2018
- Posts
- 5
Very lovely effects! I'd say for the "Aura" set though, it seems to disappear far too fast. Perhaps make it so that the effects pop one last time when the dice stops rolling?
Like that "Ring of Elements" set, it has that slow fade of the effects as the dice fades, it gives the runes that popping effect when the light show subsides.
And I don't know if it's against the current design mantra for the dice packs but perhaps make it so you could mix and match dice textures/colors with dice effects? That ammount of customizability would be brilliant!
I was also wondering if it was discussed or maybe planned at dice with effects would have some extra "pop" or "fizzle" when they hit a nat 20 or nat 1?
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October 1st, 2022, 13:48 #13
The dice need to work on any colour background, at the moment, those effects are lost on a pale background. Otherwise, very nice!
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October 1st, 2022, 13:58 #14
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October 1st, 2022, 15:07 #15
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- Mar 2020
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- 206
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October 5th, 2022, 22:30 #16
- Join Date
- Jun 2018
- Posts
- 55
In foundry when you roll the lowest or highest on a die a "special" effect can happen, is there a way to code those? Many systems do different things, but almost all have "something happen" when either side of max is rolled, some systems have exploding dice, while yes we get to see more dice roll, an "exploding" effect would be nice. When I roll a crit 20, in a game system a flash or something would be nice. An option for "special" effects for events like gm's in fg con, or winners of contests would be nice?
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October 5th, 2022, 23:16 #17
Checking that the boilerplate "Requires: An active subscription or a one time purchase of a Fantasy Grounds Unity license and any ruleset." does not actually mean Demo users cannot use/purchase dice sets.
I believe that the intent was for Demo players to be able to use them in a campaign hosted by someone with a license.
Thanks,
BOBWe do not stop playing because we grow old.
We grow old because we stop playing.
www.islandkingdoms.org
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October 6th, 2022, 05:00 #18
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,588
Yes, Demo players will be able to purchase dice, which are tied to a user account. The store pages up right now are just placeholders during the beta.
Regards,
JPG
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October 6th, 2022, 09:16 #19
I fiddled around with the dice a bit and some of the effects don't seem to bright, but too fast. Similar to how some map effects are absolutely unwatchable at speeds above 4%, some of the glow effects are less "Mysterious, pulsating light" and more "Hyperactive Firefly".
"Magical Charge - Earth" is one such example, as is "Spinning Elements - Storm". It just seems a little bit too fast in animations overall, giving it a very restless vibe.
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October 6th, 2022, 15:10 #20bmos' extensions
he/them
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