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September 29th, 2022, 18:42 #1
Beta Release v4.3 - Dice Feedback
Custom dice packs will be made temporarily available to all users with license keys during the beta testing period
I remember hearing several talks about that there will probably (EDIT: maybe) a free basic custom dice set for everyone. Now, it reads and looks like the whole feature is paid-only.
BIG DISAPPOINTMENT if that is true.
-- The API additions and the source of errors is good though
EDIT: MW edited that custom dice are currently not available, so ignore my first questions.Last edited by Zarestia; September 29th, 2022 at 22:16.
GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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September 29th, 2022, 18:57 #2
Supreme Deity
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The custom dice were always planned to be a paid-only feature, as far as I know.
Did you hear differently from another statement? I just want to figure out where any misunderstanding might be coming from, and ask internally about it if it was someone else.
We have a mechanism in place to showcase custom dice on a temporary basis, so that we can rotate granting access to certain custom dice temporarily. We are planning to do that to allow users to preview some of the custom dice packs during play. This mechanism is the one we are working on using to share dice during the beta test, but is currently not working as intended.
Regards,
JPG
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September 29th, 2022, 19:06 #3
Supreme Deity
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Also, the showcase mechanism has been adjusted, and any Standard/Ultimate license holders should now see dice available to try out.
Regards,
JPG
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September 29th, 2022, 21:31 #4
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- May 2016
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Don't know if this is a bug or not but Dice Color Body and Text has not effect on non-default dice. I suspect this is as expected.
Pointer Color doesn't seem to have any effect anywhere but maybe I don't know what it should affect.
Jason
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September 29th, 2022, 21:34 #5If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 29th, 2022, 21:35 #6
Oh, and pointer colour is working for me.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 29th, 2022, 21:38 #7
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- May 2016
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k. The pointer color was different than I was thinking so I was just wrong.
Thanks on the palette icon info.
Jason
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September 29th, 2022, 22:07 #8
https://youtu.be/ow8nQ3FSQOY?t=545
https://www.fantasygrounds.com/forum...l=1#post657937
Two times a "may", sad that it didn't come to this. Maybe the feature after sounds I can/will use.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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September 29th, 2022, 22:14 #9
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- May 2016
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[ignore]
Last edited by jharp; September 29th, 2022 at 22:24.
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October 1st, 2022, 06:21 #10
Here are my thoughts about the new dice feature:
- They are very nice but on my 2560X1440 monitors they are very small. This was not a problem without the new effects but it is now.
The perseved size at /scaleui 120 is the minimum to start enjoying the effects. Scaleui 200 let see the new dices in all their glory. But of course it is not an playable option (I use scaleui 80 for a maximum of playing space).
If you go full new skins (special symbols on dices) it will be very annoying to try to decipher the symbols on those small dices.
- The magical effects (aura, trails, rings...) seems too bright on my monitors, even dark ones if it make sense. The readability of the effects could be better with a decrease of the overal brightness of those effects (if possible consider giving use a slider to modify this parameter).
- concerning the customisable dices: it could be nice to be able to return to a default color (I am struggling to find colors that seems to be real metals).
Anyway thanks for this most wanted feature, I'm very happy to see this kind of improvement in FG (like sounds and WebM support ).
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