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September 25th, 2022, 19:18 #1
DM having problem in selecting and using fonts in setting up new campaign..
In setting up new FG campaigns, I have tried a number of fonts but I often cannot read the text once the campaign has been opened. Should I choose only one, or more than one. What is the simplest choices so I and my players can read the text once it is open?
Thanks
Dmkevin
DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -
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September 25th, 2022, 19:47 #2
Only use one font or theme extension unless they are explicitly designed to work together other wise you are often going to get things lie white on white or other font//display problems. Once the GM selects the font/theme, each player can control the scaleui (via settings or command line) of their own display to fine tune display.
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September 25th, 2022, 22:01 #3
Thank you very much LordEntrail for your help!!!
DM-Kevin - Current campaign running: D&D 5.0 Tomb of Annihilation -
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