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September 12th, 2022, 18:07 #1
How to approach minions using tokens and maps
[5e]
I have a battle coming up which will require the use of a lot of minions, I have a few thoughts on how to do this and could use some advice.
Ultimately, I want it to run with speed and can have an element of theatre-of-the-mind to it - but make use of some tokens and a map at stages.
I already have rules for minions (similar to mob combat), so this is purely about how I visualise it for my PCs.
Thoughts;
- I could have the Combat Tracker filled-up and add individual tokens to a map. Potentially cumbersome.
- I could have one token that I enlarge or shrink based on the number of minions, maybe a few of them so that groups can split up
- I can use the drawing tool to highlight the minion 'front-lines'
- As a last resort, I could make it all theatre-of-the-mind and use the Combat Tracker for support
Has anyone previously tried something like this? Any recommendations?
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September 12th, 2022, 19:29 #2
I used tokens with various sizes to represent enemies that stick together. It was very elegant approach as less tokens and things in the Combat tracker.
Worked as fast as regular combat with decent size of enemies.The past is a rudder to guide us, not an anchor to hold us back.
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September 12th, 2022, 21:12 #3
My approach is the same/similar to Valyar's. I think of them as swarms. Each CT entry and token represents 10-20 individuals or so. Given them a group of HP and reduce their size as they start to die off.
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September 13th, 2022, 10:11 #4
Thanks, both. Reassured that you've tried this approach and it worked, so will give it a go!
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September 14th, 2022, 03:27 #5
The suggestions and options above are good and FREE!
For something published or The Strongholds and Followers content cover this type of combat. Squads. as such. There are also some third-party solutions too but paid.
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September 14th, 2022, 10:29 #6
Thanks for the recommendations.
I have the hardcover of S&F, but appreciate the other - will look into it!
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