-
November 17th, 2007, 01:53 #1
Adding Spell Energy/points/mana.. whatever
Hello people.
Finally got FG2, and am preparing to run a Midnight game for a group of friends.
I can "manage" (sort of) editing the modules so it'll contain the Midnight SRD. My main concern is modifying the Spell Sheet (in the character sheet) so that it'll have a Spell energy box instead of all those slots.
I'd like at the top of the page to have something like so:
Code:__________ ______=________+______+_______ 0-th level Spell Casting chn. misc per day Energy Abi. lvl.
Anybody got any ideas on how I can go about this?
please help...
arnon
-
November 17th, 2007, 21:56 #2
- Join Date
- Jun 2007
- Location
- Zeist, Netherlands
- Posts
- 286
I'm not sure what you want to hear. Obviously you want the spells tab of the character sheet, so you'll be editing charsheet_spells.xml I don't know the specifics of your rules though, so I can't tell you what to do with it. Sounds like the existing sheet is pretty useless to you, so starting from scratch may be your best option.
-
November 23rd, 2007, 18:29 #3
- Join Date
- May 2006
- Posts
- 17
From the names of the fields you gave, it seems you want to use a system similar to the spellpoint system outlined in Unearthed Arcana and the SRD for D&D 3.5.
I haven't worked on it since my game died (over 6 months ago) but I think it would be interesting to work on the backside of FGII again. PM me if you are interested in collaborating.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks