STAR TREK 2d20
  1. #1

    SWADE Raise Reversal

    I was wondering if anyone had a simple/clever workaround for:

    1. allowing unlimited attack raises (not just giving a single +d6 irrespective of the number of raises, but rather a +d6 per attack raise)
    2. having the damage dice NOT explode

    If you're interested in why: I love the idea of having damage be more connected with tactical/risky combat decisions.

  2. #2

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    584
    You'll have to write an extension to do this. So, not simple, but might be clever.

  3. #3
    It should also be noted that this makes combat extremely lethal.
    The most common suggestion for this is to not add another d6 per raise, but instead increase the die type by one, starting with a d4 - or alternatively give a flat +2 per raise.

  4. #4
    Doswelk's Avatar
    Join Date
    Jul 2005
    Location
    Surrey, UK
    Posts
    2,679
    First edition Savage Worlds added a flat +2 (or maybe it was +1 been a LONG time) for each raise on an attack.
    My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically

    Yours are still on combat round 6

    Get Savage
    Ultimate License Holder.
    First GM to post a game for the original FG Con!

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in