Thread: SWADE Raise Reversal
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August 27th, 2022, 03:30 #1
SWADE Raise Reversal
I was wondering if anyone had a simple/clever workaround for:
1. allowing unlimited attack raises (not just giving a single +d6 irrespective of the number of raises, but rather a +d6 per attack raise)
2. having the damage dice NOT explode
If you're interested in why: I love the idea of having damage be more connected with tactical/risky combat decisions.
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August 27th, 2022, 03:51 #2
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You'll have to write an extension to do this. So, not simple, but might be clever.
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August 29th, 2022, 15:33 #3
It should also be noted that this makes combat extremely lethal.
The most common suggestion for this is to not add another d6 per raise, but instead increase the die type by one, starting with a d4 - or alternatively give a flat +2 per raise.
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September 7th, 2022, 12:55 #4
First edition Savage Worlds added a flat +2 (or maybe it was +1 been a LONG time) for each raise on an attack.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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