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August 25th, 2022, 21:36 #11
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Yes, that's what I'm saying.
For TotM, you'd have to create sub attacks. Sometimes what I do is create a "map" without grids and a high distance modifier, using an appropriate theme image (for background and ambiance). Then I plop tokens on it and put them at the appropriate ranges and move them only when a range changes. Then all the calculations kick in so players don't have to remember to hand set modifiers. I do that for dogfights too.
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August 25th, 2022, 22:48 #12
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- May 2018
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- Southeast OK
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I am looking forward to the fix right now we create the sub attacks
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October 26th, 2022, 10:01 #13
I have addressed this issue. Following shotguns had damage in bad format:
- Colt Revolving Shotgun
- Double-Barrel
- Gatling Shotgun
- Sawed-Off Double-Barrel
- Single-Barrel Shotgun
- Winchester Lever-Action
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October 26th, 2022, 14:28 #14Got a Bug - Click & FOLLOW the procedure here, it will save time
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October 31st, 2022, 16:23 #15
I agree it does appear to be currectly broken athough the comment by Ikael put the syntax into question. SWADE has another entry.....
Except SWADE module defaults to "up to 3d6" out of the box. So what exactly is the right format and does it work or not?
I tryed a new campaign opened up deadlands and had had a look at combat between to NPCs with shotguns. Out of the box damage is set at 1-3d6 which would seem clear the question up. However the result that I am getting is:
Script error in manager_rolls 756. attempt to compare nil with number.
So what is going on?
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EDIT
Ok people changes all round. Go forward the published shotgun damage field should be up to 3d6. This how it is presented in SWADE.
Please be careful what you change it to. 1-3d6 is an error ( incoming patch). Whilst 1 - 3d6 means 1 minus 3d6. The up to is ignored and leaves a simple 3d6 roll.Last edited by Lonewolf; October 31st, 2022 at 22:43. Reason: Discord sanity check given - thank you :-D
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November 30th, 2022, 22:58 #16Got a Bug - Click & FOLLOW the procedure here, it will save time
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December 1st, 2022, 23:05 #17
An explanation on why it is not automated. - It changes depending what ammunition the player says is loaded. It also has different answers depending on how the player says his character pulls the trigger. The same double barrel gun will cause
3d6 damage at Short Range, 2d6 at Medium, and 1d6 at Long
3d6+4 damage at Short Range, 2d6+4 at Medium, and 1d6+4 at long.
Or 2d10 or even 2d10+4 across all ranges and that will go out to extreme range.
So in the module set the value at up to 3d6. End users can set up sub attacks for all of the above if they want to not forgetting factor the +2 to hit at short range.
There is one instance of a particular shot gun on the equipment tables. However once on character sheets customise is based on ammunition load and tactics as required. This Gangster has a single barrel pump action loaded with traditional rounds.
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