5E Product Walkthrough Playlist
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  1. #11
    frogman316's Avatar
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    Quote Originally Posted by Sorontar
    I believe the 3d6 pts are then distributed amongst the 6 stats so on average you'd have 10 pts to add to your 15's over 6 stats.
    That is exactly how I do this, average being 10 points to distibute. So 10points makes 3 scores at 18 and one 16 and two 15's. Or however the player wants them.
    Luminous beings are we, not this crude matter. ~Yoda

  2. #12
    I use a method of rolling 4d6 (drop the lowest), asign the six scores to the stat of your choice. If you end up with no score over 13 or a total bonus of less than +0, you can reroll the whole lot.
    Tailz, the Artist of Studio WyldFurr
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  3. #13
    mr_h's Avatar
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    Almost every game I play has a point based system. I like that so that everyone starts out on an equal footing and someone doesnt get screwed over by a bad dice roll.

    Except TFOS, in that game stats don't matter as much
    DM: For reference sake, when a bad guys dies, I'll turn their token over. So an upside down 'A' or 'B' means it's a corpse.
    PC 1: So if we kill a 'M' is it reincarnated as a 'W'?
    PC 2: That damn 'O' just won't die!

  4. #14

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    We usually go for 10s on every score, add 12 points as you desire, max 16 for any score, then add racial modifiers.

  5. #15

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    To make things even and to let people create their charactes 'off-line' from FG we used the 28 point buy method.

    In the past we've also done 4d6 reroll 1's put numbers where you want them.

    rv

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