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August 13th, 2022, 15:15 #1
EffectManager for condition in 3.5E
Hi
Just a short question, and it may be that I found a bug or unintended behaviour
In the 3.5E ruleset open the AttackManager code and go to line 339. There it reads
Code:if EffectManager.hasCondition(rSource, "Prone") then
Code:if EffectManager35E.hasEffectCondition(rSource, "Prone") then
Best wishes
KelrugemMy extensions for 3.5e and Pathfinder
Bug reports please here
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August 13th, 2022, 18:04 #2
Supreme Deity
- Join Date
- Mar 2007
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Because Prone is more of a physical state of a character than a condition afflicting a character (i.e. not conditional, not targeted, etc.); so it uses the simpler CoreRPG parser (no IF/IFT needed).
Regards,
JPG
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August 13th, 2022, 18:51 #3My extensions for 3.5e and Pathfinder
Bug reports please here
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