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October 2nd, 2022, 16:46 #11
- Join Date
- Dec 2015
- Posts
- 2
Hi! Thanks for the great work! I am having a hard time using output from a table to generate an effect. I have made a simple table with the text (including the line break) like this:
Code:Blah blah blah. [EFFECT] Stunned;
Typing "/roll 0 [EFFECT] Stunned;" works as intended, and I can drag and drop the effect without problems:
What am I doing wrong here?
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October 2nd, 2022, 18:07 #12
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October 3rd, 2022, 18:14 #13
- Join Date
- Dec 2015
- Posts
- 2
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November 30th, 2022, 20:53 #14
I'm having the same issue with my table effects and I seem to have found where it comes from.
Everything works fine if my table is in "Show roll results" but stops finding the effects when the results are hidden.
Attachment 55307
I suppose it's not how it's supposed to work, I tested it without any other extension loaded and keep having the same results.
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December 1st, 2022, 22:34 #15
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December 2nd, 2022, 11:07 #16
Glad if I could help
Thanks for such a quick fix, i'll be sure to try it out once it's updated !
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January 21st, 2023, 18:43 #17
Updated to v1.0.7
- Updated Mage Armor effect to use new tag format.
- Actually set the live build to the correct version on the Forge (derp).
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April 27th, 2023, 17:48 #18
I had a user request to have this extension have more harmony with Better Combat Effects cyclers. I've modded it to do that, attached. User Documentation is as follows
Syntax:
The syntax is a little bit custom. All effects are prefaced with "[EFFECT]" followed by whatever effects you want using the regular effect syntax. Each effect must end with a semicolon (even the final effect). After the final effect, the following tags can be provided to alter the default behaviour (words surrounded by <> need to be replaced and # is any number. Do not include the <WORD> or # in the actual effect)
Tags:
"[D: # <UNIT>]" - sets the duration of the effect and optionally the units of duration (min, hour, day. Defaults to rounds).
"[UNITS: <UNIT>]" - sets units of duration (min, hour, day) if for some reason you don't want to do so in the duration tag.
"[ROLL]" or "[ACTION]" or "[SINGLE] or [DUSE]" - sets the action expiry.
"[ATS] or [DTS] or [RTS] or [AS] or [DS] or [RS] or [AE] or [DE], or [RE], or [SAS] or [SDS] or [SRS] or [SAE] or [SDE], or [SRE]" - sets the BCE/G change state
NPC Action Effect Parsing:
In addition to parsing effects in chat, this extension also parses effects in NPC stat block actions and spells. If a spell or action does not give you a draggable effect on the NPC record or CT entry, you can simply add an [EFFECT] tag to the bottom of that action and not only will it be highlighted and draggable, but it will also show up in that action's entry on the Combat Tracker.
You must use the Combat Tracker effect syntax for effects in the Combat Tracker. This means doing something like this "[EFFECT] AC: 5; (D:3 MIN)" to set the duration and "[EFFECT] AC: 5; (A:ROLL)" to set the expiry, as the above tags are ignored in the Combat Tracker (no space after the colon on these CT-specific tags, and they are positioned before the final semicolon of the last effect). To set the BCE/G change state the format must be "(S:x)" where x is any of the change state shorthands listed aboveLast edited by rhagelstrom; April 27th, 2023 at 21:48.
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April 27th, 2023, 19:36 #19
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August 5th, 2023, 11:51 #20
- Join Date
- Jun 2017
- Posts
- 161
I'm having some trouble getting the Better Combat Effects Gold cycler effects (like SRS) to work when making [EFFECT] tags on NPC sheets. Could someone give me an example of how one of those might be coded to change the cycler?
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