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September 28th, 2023, 22:02 #51
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Great ext, thanks you!
"Limitations:
This currently does not work for limited-use (checkbox) spells. It would be trivial to add this functionality, but it would require creating a copy of the entire power_counter.lua script just to add a single line of code to it, which would mean this extension would likely conflict with any future update to the 5E ruleset that changes the power_counter.lua script."
So if my barbarian has a rage with checkboxes, he won't be able to use this extension?
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September 29th, 2023, 00:08 #52
Rage isn't a spell, and barbarians usually don't have the wild magic feature anyway.
That sentence you quoted meant to say that wild magic surges won't be automatically rolled for spells that have checkboxes, sorry if that wasn't very clear. The extension itself won't interfere with regular gameplay for any character that doesn't have the Wild Magic Surge feature. Even if your character does have the Wild Magic Surge feature, they can still use checkbox spells normally; the wild magic surge just won't automatically roll like it would if it wasn't a limited-use/checkbox spell.Last edited by GEONE; September 29th, 2023 at 00:10.
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September 29th, 2023, 00:56 #53
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Got it, sorry, I was inattentive. Is it possible to add support for the Barbarian with the path of wild magic specialization? Barbarian has the "Wild Surge" feature, which is not very different in functionality from the "Wild Magic Surge" that Sorcerer has. I assume that the problem that you will need to do this for one specific action on the character sheet - Rage.
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September 29th, 2023, 08:18 #54
I'm sorry, that's not in the scope of this extension. The point of this extension is to automate Sorcerer spells to roll their surge when they cast a spell, because sorcerers are casting spells nearly every turn; Barbarians usually only enter a rage once in an encounter, so it isn't in as dire a need of automation as spells are.
But if you still want, you can replicate this functionality already by making the Rage action have a spell level (you can do this by unlocking the rage action's record and putting any number in the 'level' number box), and then give yourself the Wild Magic Surge feature on your character sheet (or just create a new feature called "Wild Magic Surge" and copy-and-paste the text from the wild magic surge feature). Then whenever you enter a rage, it will roll a wild magic surge automatically. You would just have to make sure you don't have any spells on your Barbarian since those spells would also trigger a wild magic roll.
If you are using checkboxes, you would instead need to make a separate rage action that is not limited-use, and then click the star next to it whenever you enter a rage. But I'm not sure if this is any more convenient than just manually rolling on a table when you rage.
EDIT: Make sure to change "roll on the Wild Magic Surge table" in the feature's text to "roll on the Wild Magic table" so it uses the Barbarian's Wild Magic table instead of the Sorcerer'sLast edited by GEONE; September 29th, 2023 at 08:23.
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December 11th, 2023, 15:42 #55
I asked the author of Arcane Ward to check this out and he said he fixed it! Tested it and seems to be working great.
https://www.fantasygrounds.com/forum...l=1#post703406
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January 16th, 2024, 05:33 #56
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- Aug 2018
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Is there any way this can be set up to roll on the wild magic surge table twice if the Controlled Chaos feature is present?
Controlled Chaos is the 14th-level Wild Magic sorcerer feature. Its description reads: "At 14th level, you gain a modicum of control over the surges of your wild magic. Whenever you roll on the Wild Magic Surge table, you can roll twice and use either number."
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April 18th, 2024, 11:54 #57
As a player wants to play a Wild Magic Sorcerer in a new campaign, I have added the Auto Wild Magic Extension, but when I test it in a sample wild sorcerer, no d20 is rolled, and because the non-result of the non-roll cannot be a natural-1, no Wild Surges occur at all. it seems that Mad Nomad's new Spellcaster Helper interferes with the extension, preventing the Wild Magic Check. Do you have a solution for this? Contacting MadNomad at the same time...
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April 18th, 2024, 17:58 #58
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April 18th, 2024, 18:58 #59
People on Mad Nomad's Discord have the same suspicion - which is unfortunate. Auto Wild Magic is very QoL during play, and the Helper is QoL for Levelling-up and checking how many spelLs a character may have, also makes overcastingand levelling cantrips easier, so that t'd be best in order to level up, to
- stop the table
- disable AWM and enable SCH
- restart the table
- level-up
- stop the table
- re-enable AWM/re-disable SCH
- restart the table
Unfortunately my PC is so slow that I get reminded of glacial Formula-One-Racing...
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April 21st, 2024, 17:36 #60
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