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August 7th, 2022, 21:55 #21
Indeed, Kenku+TabletopAudio+Syrinscape+Youtube is just the perfect combo.
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August 7th, 2022, 23:50 #22
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August 8th, 2022, 08:19 #23
- Join Date
- May 2020
- Posts
- 33
I spend 5-6 dollars with a three dollar tip daily. So it's not an exaggerated estimate or blown out of proportion just because you do not. The point was simply, for me personally, I do not find syrinscape to be a crazy expense. With over 100,000 sounds its worth it to me personally, that is all. Also the point was made that I'm hopeful now that they've come this far that others who want a different option will be able to have one soon. In the meantime I'm sure if you're not a fan of syrinscape your already using watch2gether or some other platform for your music.
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August 8th, 2022, 14:33 #24
The integration with Syrinscape is something we have wanted to do for a very long time and we kept promising Syrinscape that we would work with them on it. They were mostly waiting on us for years while we had other projects prioritized ahead of them. One of those projects was the FG Forge and with it came a couple different options where you can play sounds. AudioOverseer is one of those and it is available for free on the FG Forge. It currently allows you to play sounds from Syrinscape or local files. We added support to FGU to allow for that and after competing request to lock file access down for security reasons (by another user), we have what we believe is a workable solution for that to satisfy both requests. This is what AudioOverseer is currently using.
Audio Overseer
https://forge.fantasygrounds.com/shop/items/94/view
https://forge.fantasygrounds.com/shop/items/579/view
Another Syrinscape only version available on the FG Forge
https://forge.fantasygrounds.com/shop/items/117/view
https://forge.fantasygrounds.com/shop/items/118/view
I thought there was another one, but I couldn't locate it.
Regardless, we might be able to expand upon the version we have built into FGU to also allow the playing of local files. Simply triggering local sounds won't mix them like Syrinscape currently does. We can discuss this internally as a future project if there is enough demand for it. It sounds like there might be.
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August 8th, 2022, 18:00 #25
What about a paid feature for a hired DJ to customize the musicscape for our game? /jk
Paul Grosse
PCGen BoD
PR Silverback
Autobackup Batch file, Always ALWAYS backup your data. Remember to follow the 3-2-1 rule!
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August 8th, 2022, 18:33 #26
- Join Date
- Feb 2017
- Posts
- 602
I know I'd certainly be for being able to trigger local sounds/files. I have a Syrinscape subscription but have oodles of local music as well.
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August 8th, 2022, 18:36 #27
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August 8th, 2022, 18:39 #28
Triggering the local sound wouldn't be that difficult. We would need to look into sending it across the network though. Syrinscape's web player takes care of this for us. Normally, video games have all the sounds installed locally already and the sounds are all individually triggered locally. For local files that you have outside of FGU, those would need to go out to the other players in the game over the network and would that then that is a little different. Does that then count as broadcasting or distributing the file? We would need to research that further.
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August 8th, 2022, 18:45 #29
- Join Date
- Feb 2017
- Posts
- 602
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August 8th, 2022, 18:53 #30
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,557
We could probably do something similar to the existing extensions (i.e. just play the sound locally and let the GM set up the correct audio piping); but it does require us to refactor the UI a bit. Plus, I'm concerned that the average user will be confused by setting up "local sounds" and the correct "pipes" (i.e. so that local sounds are played to correct pipe only). We can always make it a second tier option, so it's more of a power user interface.
A generalized sound sharing interface is beyond the scope of this project, as it involves a completely new user asset type (i.e. including code for loading, sharing, etc.) as well as additional unknown amount of additional considerations for playing sounds (synchronization, soundboards, looping, scenes, etc.).
Regards,
JPG
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