Thread: 5E - Sentient Items
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December 6th, 2023, 16:50 #11-MrDDT
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December 6th, 2023, 19:05 #12
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I could live with the error, but the "cursed" info shows on my second instance. I hope the author has some time to fix this.
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December 18th, 2023, 03:56 #13
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Do you know of any conflicts with other extensions? I am having a very odd thing happening. All of the magic items the players have in their sheets are identified. But on the party sheet in the bottom right where it lists all of the inventory from all of the characters; it shows the unidentified name for the item.DynamicItemsError.pngDynamicItemsError.png
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April 11th, 2024, 13:24 #14
I am sorry about the delay. I never received notifications that there were issues posted to this Topic. I have been away for a while due to real life. I am currently addressing an issue with another extension. I will handle this immediately after remedying that first. Thank you for your understanding and patience.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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April 13th, 2024, 19:30 #15
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April 17th, 2024, 20:21 #16
@Klandare Currently, I will need a screenshot of whatever errors are occurring as well as a description of what is being done when the error occurs. Please be as descriptive as possible.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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April 17th, 2024, 20:25 #17
During recent testing I discovered that the second instance will detect the player as a GM. I'm not saying this is the issue, but I do want to stress that this does have an impact. I had to restructure another Extension and bring in outside testers for playerside on that extension. It might be the same for this one in addition to whatever issues there are.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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April 18th, 2024, 04:49 #18
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I just went through disabling all extensions I had on and it turns on that it is not your extension that is causing the issue. Just thought it was as saw it happening after I had gotten the extension.
The extension causing the problem is Map Parcel so I will go to that thread to see if the creator can figure out why it is doing what it is doing.
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April 18th, 2024, 10:16 #19
I have begun to trouble shoot the extension, I did run into a few errors. I was able to trouble shoot my problem. When I made this extension I had learned about Advanced Effects which I learned how to tap into and work with. The problem I was experiencing was that I was using "Shift+Enter" to end each section. This creates a different end of paragraph tag than using the traditional "Enter" only and thus breaks the extension. I am currently working on a fix for this, for the time being, just remember to hit Enter and not shift+enter after the ~.
As for the errors @MrDDT and @Baron Toth are getting. The files listed in your warning and error logs are not present in my extension files. So odds are it's either a communication issue to AE or AE itself. I will look into this further.Last edited by MyGivinOpinion; April 18th, 2024 at 13:53.
FG License: Unity Ultimate License
Timezone: -5 EST/EDT
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September 8th, 2024, 04:22 #20
I'm having some errors with the extension:
[9/8/2024 12:17:27 AM] [ERROR] Script execution error: [string "Dynamic Items:..n/scripts/item_main_mod.lua"]:554: attempt to index local 'sDescription' (a nil value)
[9/8/2024 12:17:27 AM] [ERROR] Script execution error: [string "Dynamic Items:..n/scripts/item_main_mod.lua"]:554: attempt to index local 'sDescription' (a nil value)
[9/8/2024 12:17:48 AM] [ERROR] Script execution error: [string "Dynamic Items:..n/scripts/item_main_mod.lua"]:554: attempt to index local 'sDescription' (a nil value)
[9/8/2024 12:17:48 AM] [ERROR] Script execution error: [string "Dynamic Items:..n/scripts/item_main_mod.lua"]:554: attempt to index local 'sDescription' (a nil value)
[9/8/2024 12:20:52 AM] Campaign saved. (0s)
And the item it's empty
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