Thread: 5e Shield & Reaction
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September 11th, 2022, 20:50 #41
Hi @jaharmi,
I've some fixes to existing extensions and a couple of other projects I'm working on atm, but after that I'll probably take another pass over this one and see if I can add that kind of thing in for the DM's side of things.
As ever, I promise nothing
Cheers, Steve.
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September 14th, 2022, 22:48 #42
- Join Date
- Nov 2019
- Posts
- 72
That’s cool, thanks.
I had another monster with Parry after I posted. I don’t think I remembered to use it once!Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac
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September 17th, 2022, 08:25 #43
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September 18th, 2022, 15:58 #44
I also believe this is working alongside the 'Combat Automation' extension too, although the automation carries on even if you can shield (don't think I can do anything about that).
You could always make use of my undo extension if the target does sheild though
If someone else could let me know if these 2 extension are actually working nicely together that would be appreciated.
Cheers, Steve.
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December 7th, 2022, 20:43 #45
Thanks Stv for all your hard work.
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December 7th, 2022, 23:59 #46
So just started testing this and noticed that it only displays the shield option in chat to the PC if the attacker would miss if shield is used. Is this correct?
If so, I would like an option to turn this setting off, as part of the point I would like is to hide this fact from the player and they choose to use shield whether or not they would know if it would work.
I'm really new with this ext, so if this is hard to do, or not how this ext works let me know. I will double check. Thank you so much again Stv for your hard work.
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December 8th, 2022, 12:55 #47
When I've finished my current 'project', I''ll probably be having another pass over this one to add a bit more functionality.
At the moment @ MrDDT you are correct, it only shows the shield notification if the player has a reaction AND the shield would prevent the attack from landing.
Cheers, Steve.
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February 6th, 2023, 14:10 #48
My players love this ext. The reminder has helped them a lot. They asked me if you have ever thought about coding a reminder for absorb elements or uncanny dodge? Passing it along.
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February 6th, 2023, 15:27 #49
Funnily enough, this ext is getting mothballed in the near future as I have a new one coming soon that deals with most of the reactions.
Cheers, Steve.
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February 6th, 2023, 16:08 #50
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