Thread: 5e Shield & Reaction
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August 7th, 2022, 18:46 #31
Minor update to fix error with parseing for shield spell.
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August 30th, 2022, 03:59 #32
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 540
Good Day All
My players and I love this extension! I was going nuts because the Wizard in my group has Shield and it was not working for him but it was for the Sorcerer.. Well come to find out that not only does the spell name need to be Shield but the spell level header does as well! The Wizard made his char in the Char Wiz and it called his spell header "Spells (Level 1) (Wizard)".
After trying to figure this out for a couple weeks now it dawned on me to remove (Wizard) from the header and it worked!
Thank You JRowsey1 for pointing me in the right direction!
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August 30th, 2022, 13:20 #33
I'll probably have another pass over this extension at some point and see if I can improve the spell parsing a little
No promises tho
Cheers, Steve.
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August 30th, 2022, 13:59 #34
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August 30th, 2022, 19:10 #35
Thanks for the heads up. I'll take a look at how Arcane Ward handles things.
Cheers, Steve.
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September 4th, 2022, 16:23 #36
I am having a bit of an issue with this extension and Tasha's Cauldron of Everything module when building a new character.
I am currently trying to build a Fighter and implementing a a Fighting Style (option) feature using the method as described by Stoehovve in his YouTube tutorial video 'Fantasy Grounds Unity - Tasha's Cauldron of Everything - Fighter Class - Optional Features'
Found here: https://youtu.be/pOoZeybcy-U
When trying to directly drop the feature(s) into the character's action tab a script error is generated:
[ERROR] Script execution error: [string "scripts/shield.lua"]:180: bad argument #1 to 'find' (string expected, got nil)
When the campaign is loaded without this extension, no error occurs.
Attached are images of the process and the log files of the session.
Shield_error_process.pngShield_error_consoleMessage.png
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September 4th, 2022, 16:29 #37
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September 4th, 2022, 17:08 #38
I'll see if I can do anything about this this week (hopefully). I"ll have to bug my DM to help as I don't own Tashas.
Cheers, Steve.
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September 7th, 2022, 19:03 #39
Just pushed a new build to The Forge, which should address the issue found by @Thakeria Jamison.
Cheers, Steve.
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September 11th, 2022, 15:54 #40
- Join Date
- Nov 2019
- Posts
- 72
I’m wondering if there’s any way this extension could help me (as DM) remember to use the “Parry” reaction on NPCs like the Bandit Lord and Bandit Captain. I see the extension description mentions that it doesn’t help with NPCs, but I figured I’d ask.
I’ve read about a number of other ways to handle “Parry” but I still feel like I’d end up forgetting to apply it when I could have.Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac
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