DICE PACKS BUNDLE
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  1. #11
    Holy hell the extension I didn't realize I needed till I saw it and immediately knew I could never again live without. Thank you!

  2. #12
    Updated version live on The Forge, to address the issue found by @MrDDT.

    Hopefully no other issues

    Cheers, Steve.

  3. #13
    This is a very cool idea. I just had a situation in my last game where I needed this. Great work!

  4. #14
    I have had this situation so many times. I'm glad there's an extension for it to try out.

    I do wish it was built-in to FGU, though.
    Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac

  5. #15
    Quote Originally Posted by Stv View Post
    Updated version live on The Forge, to address the issue found by @MrDDT.

    Hopefully no other issues

    Cheers, Steve.
    Thanks, tested this and it's working flawlessly.

    I have 62 exts running also on my last test and no issues or conflicts.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  6. #16
    Hi there, I've found a compatibility issue between this extension and the critically awesome essentials extension.

    While in the combat tracker, I can no longer make use of the critically awesome essentials' "roll individual button" as seen here.
    Screenshot 2022-07-25 230312.png

    When I press the button, nothing happens. It's supposed to roll the individual init of the creature in the combat tracker that I right clicked on.

  7. #17
    I tested with 4e and is working (added 4e to the ruleset list in extension.xml).

  8. #18
    Thanks for the heads up @ jfg1984. I'll see if there's anything I can do about that. Cheers, Steve.
    Last edited by Stv; July 26th, 2022 at 07:18.

  9. #19
    New build posted, should work nicely with CAE now.

    Cheers, Steve.

  10. #20
    Quote Originally Posted by kevininrussia View Post
    I tested with 4e and is working (added 4e to the ruleset list in extension.xml).
    I dont use 4e, so don't want to claim it works as I don't support that ruleset. Happy it works tho :P

    Cheers, Steve.

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