Thread: 5e Undo Damage/Heal
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July 25th, 2022, 15:39 #11
- Join Date
- Jun 2019
- Posts
- 140
Holy hell the extension I didn't realize I needed till I saw it and immediately knew I could never again live without. Thank you!
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July 25th, 2022, 15:46 #12
Updated version live on The Forge, to address the issue found by @MrDDT.
Hopefully no other issues
Cheers, Steve.
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July 25th, 2022, 16:20 #13
This is a very cool idea. I just had a situation in my last game where I needed this. Great work!
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July 25th, 2022, 16:51 #14
- Join Date
- Nov 2019
- Posts
- 72
I have had this situation so many times. I'm glad there's an extension for it to try out.
I do wish it was built-in to FGU, though.Fantasy Grounds Unity on macOS Monterey (v12) with an Intel Mac
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July 25th, 2022, 19:09 #15-MrDDT
Discord @mrddt
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
http://fgapp.idea.informer.com/
Vote For Idea to Default Modules to GM Only
Vote For Idea to Give GM More Hotkey Options
Vote For Idea to Disable Dice Animations
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July 26th, 2022, 05:04 #16
- Join Date
- Jun 2019
- Posts
- 140
Hi there, I've found a compatibility issue between this extension and the critically awesome essentials extension.
While in the combat tracker, I can no longer make use of the critically awesome essentials' "roll individual button" as seen here.
Screenshot 2022-07-25 230312.png
When I press the button, nothing happens. It's supposed to roll the individual init of the creature in the combat tracker that I right clicked on.
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July 26th, 2022, 06:22 #17
I tested with 4e and is working (added 4e to the ruleset list in extension.xml).
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July 26th, 2022, 07:13 #18
Thanks for the heads up @ jfg1984. I'll see if there's anything I can do about that. Cheers, Steve.
Last edited by Stv; July 26th, 2022 at 07:18.
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July 26th, 2022, 08:15 #19
New build posted, should work nicely with CAE now.
Cheers, Steve.
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July 26th, 2022, 08:23 #20
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