Thread: Exploding Dice
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July 4th, 2022, 03:37 #1
Exploding Dice
is there a way to simulate exploding dice (like savage worlds) in other rulesets? i dont need it to do anything automatically other than calculate the total. i'll be using the results for manual changes/results to a community building system (Broken Earth system) i am going to be using for a fallout game i want to run.
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July 4th, 2022, 04:08 #2
The built-in FGU system uses #d#e# for exploding dice. You can try it out with /die 2d20e15. When the system rolls it will reroll and add if the roll is above 15. You can see a breakdown of other roll types here:
https://fantasygroundsunity.atlassia...1/Rolling+DiceDominic Morta
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July 4th, 2022, 04:38 #3
You have to use the dice strings Teddy pointed you to. You can't (generally) put them into die roll buttons or actions, but you can type them in chat and save them to the hot bar.
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July 4th, 2022, 05:44 #4
You can put them into buttons if you use MoreCore
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