Thread: Item effects...
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March 21st, 2023, 04:52 #11
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I thought about going that route too. Probably the 'right' way to do it in terms of getting the automation to work with the character sheet.
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March 25th, 2023, 14:49 #12
This has been coming up more and more, both in questions asked an in requirements for Release 19, so I've added a new effect. This should go into live on Tuesday.
ACDEXCAP effect. Format: ACDEXCAP: N [range] Sets AC dexterity modifier cap - PC only. The lowest AC dex cap across all effects and currently equipped armor will be used.
Example: ACDEXCAP: 2 - applies a Dex cap of 2 to the PC AC when attacked.
ACDEXCAP: 3 ranged - applies a Dex cap of 3 to the PC AC when they are the target of a ranged attack.
I don't know if the optional [range] parameter will ever be needed, but it was easy to include as the surrounding code contained the relevant data.
The Wiki Effects documentation will be updated once this goes live.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 25th, 2023, 20:47 #13
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Oh wow! I'll give it a shot once released! Thanks!
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March 26th, 2023, 15:49 #14
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March 28th, 2023, 17:07 #15
This has gone into live today: https://www.fantasygrounds.com/forum...arch-28th-2023
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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