5E Product Walkthrough Playlist
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  1. #11
    So... how would I set it up for, say a 5e beastmaster ranger? Do I get a SHARETURN on the ranger? How should I specify the target?

  2. #12
    Quote Originally Posted by Rad80 View Post
    So... how would I set it up for, say a 5e beastmaster ranger? Do I get a SHARETURN on the ranger? How should I specify the target?
    SHARETURN if you want the companion to be ahead of the ranger. I use AFTERTURN. Here's how it looks:

    tf.jpg

    You can make the effect a power from the PC's action sheet and let them put it on the companion, or you can add it yourself. I have added the effects to the custom effects list so I can put them on anyone, anytime.

    If the PC is "active" in the combat tracker (initiative and round has started and it's their turn), the target of the effect will be them. If not, you can open the effects view in the CT and drag the targeting indicator onto the desired target. That sets the "Targeted by X" text and is what this extension needs.

  3. #13
    Quote Originally Posted by Rad80 View Post
    So... how would I set it up for, say a 5e beastmaster ranger? Do I get a SHARETURN on the ranger? How should I specify the target?
    Apply the effect from who you want to shareturn with. (or whatever with)

    So say Jimmy the Wizard has a pet Bat that shares his turn.
    You would make an effect on Jimmy's sheet in action tab, target the Bat, and click the effect to apply "SHARETURN".

    Then you good to go.
    -MrDDT
    Discord @mrddt

    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
    Vote For Idea to Give GM More Hotkey Options
    Vote For Idea to Disable Dice Animations

  4. #14
    Tested in a campaign with only this extension and Better Combat Effects, if a creature (or multiple) have ongoing saves on them (like SAVEE: WIS 16, for example), they fire when they're supposed to, then also when a new round starts on the combat tracker.

  5. #15
    Quote Originally Posted by BlazingAzureCrow View Post
    Tested in a campaign with only this extension and Better Combat Effects, if a creature (or multiple) have ongoing saves on them (like SAVEE: WIS 16, for example), they fire when they're supposed to, then also when a new round starts on the combat tracker.
    Thanks. This is known and I have a proposed fix.

  6. #16
    Just released version 1.0.3 with the SHARETURN fix.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #17
    Love this extension... just ran into an issue with using SHARETURN in conjuction with Aura Effect by bmos (FORGE):

    The aura effects to grant ferocity (Capital Gains) do no not work at the beginning of the shared turn (nor any other time).

    On Companion: AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity
    On Enemy within 5 ft.: FROMAURA; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity

    It works with BEFORETURN and AFTERTURN, but SHARETURN seems to skip it.

    It does still roll the 1d4 and add that ferocity, but doesn't care about the auras for nearby hostiles.

  8. #18
    Quote Originally Posted by mattvictim View Post
    Love this extension... just ran into an issue with using SHARETURN in conjuction with Aura Effect by bmos (FORGE):

    The aura effects to grant ferocity (Capital Gains) do no not work at the beginning of the shared turn (nor any other time).

    On Companion: AURA: 5 foe; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity
    On Enemy within 5 ft.: FROMAURA; Grant Ferocity; IF: FACTION(notself); SGRANTS: 1 Ferocity

    It works with BEFORETURN and AFTERTURN, but SHARETURN seems to skip it.

    It does still roll the 1d4 and add that ferocity, but doesn't care about the auras for nearby hostiles.
    Thanks for reporting! Should fixed fixed with v2.1.6 of Capital Gains.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  9. #19
    Unrelated, just released v1.0.4 with a fix for the FIXINIT effect.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  10. #20
    Just released version 1.0.5 with some general stability improvements.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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