STAR TREK 2d20
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  1. #21
    There seems to be an issue with SHARETURN where CTRL-Click to target either a token or a CT entry can target both entities who's turns are shared with 1 click. Attempts to un-target in every way I can think of do not work to come to a conclusion of just 1 instance of each of the 2 being targeted.

    Sincerely appreciate your continued help.

  2. #22
    Quote Originally Posted by mattvictim View Post
    There seems to be an issue with SHARETURN where CTRL-Click to target either a token or a CT entry can target both entities who's turns are shared with 1 click. Attempts to un-target in every way I can think of do not work to come to a conclusion of just 1 instance of each of the 2 being targeted.

    Sincerely appreciate your continued help.
    Hmmm, that certainly is odd. I'm having difficulty reproducing that behavior though in a test campaign with only Temporal Fixation loaded, so it may be a conflict between two. If you're able to isolate either a set of steps that cause it to happen or identify a conflicting extension I'd be happy to take a look.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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  3. #23
    When using this extension in a 5E campaign, there's a minor display issue with the speed field in the NPC sheet in that if the field contains enough text to require more than 1 line then the field will increase in height but the items below don't move down, causing the speed field to be rendered underneath the items lower down:

    Attached Images Attached Images

  4. #24
    Quote Originally Posted by humby View Post
    When using this extension in a 5E campaign, there's a minor display issue with the speed field in the NPC sheet in that if the field contains enough text to require more than 1 line then the field will increase in height but the items below don't move down, causing the speed field to be rendered underneath the items lower down:

    Thanks for reporting, I'll see what I can do to get that fixed up.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #25
    Sorry, I'm a little confused. Exactly how do I use this? How do I link one token to the other?

  6. #26
    Quote Originally Posted by Hussar View Post
    Sorry, I'm a little confused. Exactly how do I use this? How do I link one token to the other?
    This confused me at first too, but its really simple.

    In my scenario, I have an Aarakocra that should always come immediately AFTER the testPC. So on the Aarakocra, I add the effect "AFTERTURN". Then, on that effect line there is a targeting box. Drag that targeting box to testPC, so the effect now shows "Targets: testPC". then whenever you run initiative, the Aarakocra will come after the testPC.

    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  7. #27
    FIXINIT and the house rule "Combat: Roll init each round" do not play nice together. The other effects, AFTERTURN, BEFORETURN, and SHARETURN all keep the correct initiative when it is re-rolled at the start each round. However, FIXINIT does not, a creature with this effect on it seems to roll initiative as normal, though it cannot be adjusted manually or rerolled from the sheet. Changing the number on the effect on the CT resets the initiative to the correct number, as does toggling the effect to 'SKIP' or 'OFF' then back to 'ON'. The only exception to this is if "Combat: Auto NPC initiative" is set to 'Roll All'. In that case it places the creature with the FIXINIT effect into the correct order on the CT (for example with FIXINIT: 20 it will put anything with an initiative above 20 before it on the combat tracker, and those with lower initiatives under it), but it displays the initiative as 10000 (maybe bigger, but it cuts off). Also, the turn marker will be on the creature with FIXINIT, even if other creatures have a higher initiative. Interestingly enough the same behavior occurs for both PCs and NPCs with FIXINIT.
    Screenshot 2023-02-28 Temporal Fixation.jpg

  8. #28
    Quote Originally Posted by Alexander Red View Post
    FIXINIT and the house rule "Combat: Roll init each round" do not play nice together. The other effects, AFTERTURN, BEFORETURN, and SHARETURN all keep the correct initiative when it is re-rolled at the start each round. However, FIXINIT does not, a creature with this effect on it seems to roll initiative as normal, though it cannot be adjusted manually or rerolled from the sheet. Changing the number on the effect on the CT resets the initiative to the correct number, as does toggling the effect to 'SKIP' or 'OFF' then back to 'ON'. The only exception to this is if "Combat: Auto NPC initiative" is set to 'Roll All'. In that case it places the creature with the FIXINIT effect into the correct order on the CT (for example with FIXINIT: 20 it will put anything with an initiative above 20 before it on the combat tracker, and those with lower initiatives under it), but it displays the initiative as 10000 (maybe bigger, but it cuts off). Also, the turn marker will be on the creature with FIXINIT, even if other creatures have a higher initiative. Interestingly enough the same behavior occurs for both PCs and NPCs with FIXINIT.
    Screenshot 2023-02-28 Temporal Fixation.jpg
    Thanks for reporting, I'll work on getting a fix out as soon as possible. Sorry for the inconvenience in the meantime.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  9. #29
    Just released version 1.0.6 which has fixes for handling initiative being rerolled each round as well as using the menu to reroll.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
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    Discord: MeAndUnique#6805

  10. #30
    Awesome thanks
    -MrDDT
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    Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
    http://fgapp.idea.informer.com/
    Vote For Idea to Default Modules to GM Only
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