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November 10th, 2024, 14:44 #151
Yes, as you've seen, you need Use 1E/OSRIC Data set to Yes for matrices and the other OSRIC/1e-related stuff to be applied. This is because the extension can be used for either 2e or OSRIC/1E. As far as the Monster Attack Matrices go, that setting applies only to actors without a class or "Fights As" set. It's there because OSRIC and 1e monster attack matrices differ slightly. Thanks!
Twitter: @Doomswords
Discord: Doomsword#0669
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November 11th, 2024, 13:35 #152
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Why no 1E monks? Is there a problem behind the scenes creating a monk class, or have you just not got that far yet? Can I just add a new class myself for a monk, or there a reason that won't work?
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November 11th, 2024, 19:20 #153
It's just that it's not the job of the extension. The classes come from whatever modules you're using - OSRIC Player's Reference or 2E PHB. OSRIC, as published, doesn't include Monks, Barbarians, or Bards. You can certainly create the class yourself, from the 1E and/or 2E PHBs. Or, you could load the 2E PHB (if you own it) and use that class as-is or modify it. Hope that helps.
Twitter: @Doomswords
Discord: Doomsword#0669
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November 12th, 2024, 10:20 #154
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Thanks. Where can the attack matrices be modified? I'm getting the 1e matrices now, but I notice a couple of issues with them.
1. When I create extra levels, the attack matrices are set to all 20s
2. The fighter matrix continues to change after level 17 where the 1e rules have it stop at 17.
It's not a big deal because I don't think players are likely to get that far during the games I have in mind, but it would be good if I could fix it if possible.
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November 12th, 2024, 18:46 #155
1. I am seeing some weirdness with the matrices when adding levels and using the extension with the 2E ruleset. Are you using the 2E ruleset? At any rate, I'll get to the bottom of it and fix it.
2. This is because the matrix values are set to OSRIC values, which is what I assumed most people trying to emulate 1E would use for their sourcebooks whether they used to OSRIC ruleset or not. As you've seen, there's a option for monster attacks to use either OSRIC matrix values or 1e matrix values. In order to do what you're looking for, I'll need to add a similar option for PC matrices.Twitter: @Doomswords
Discord: Doomsword#0669
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November 12th, 2024, 23:20 #156
Is it possible to add a similar option to use 1e or OSRIC XP tables too? I feel this may be a bit of a rabbit hole.
Quite why there are so many variances between OSRIC and 1e is beyond me, seems to subvert the entire point of having OSRIC!
I'm happy with OSRIC as it is, I don't feel the changes are game breaking but I'm sure there are others that feel differently.
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November 13th, 2024, 08:23 #157
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To be honest, I am not even sure what OSRIC is. I'm just trying to recreate 1e as it was back when I first played it back in 1979.
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November 13th, 2024, 08:29 #158
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I'm using the 2E ruleset. Actually, when I create a campaign in FGU, I am offered two different 2E rulesets, but one gives an error when starting up a campaign. The other is the only ruleset where the AD&D Options and House Rules is offered so that's the one I'm using.
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November 13th, 2024, 10:01 #159
Old School Reference and Index Compilation - intended to be a redrafting of the 1e rules for use as a publication tool to allow new material to be created for 1e using the OGL. Since expanded to be a usable ruleset. It should be an unadulterated restatement of 1e but it isn't, it has a few differences and omissions. It is however a easily digestible redraft of the original that is free and accessible.
https://osricrpg.com/get.php
So playing OSRIC (and using the OSRIC extension alongside AD&D HR) gets you very, very close to 1e.
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November 13th, 2024, 21:08 #160
They did a lot of this out of an abundance of caution, as I understand it. AD&D had never really been brought under the OGL to the extent that they did it. That's why you'll find a bunch of things that are slightly different or omitted altogether. They didn't want to infringe on things that may have been considered IP.
Regarding the XP tables, that's one such example. It comes from the reference manual, so there's not much to do in the ruleset or extension. I might be able to find a way around that; never tried and it would not match what's in the reference so it would probably confuse people. I think I told somebody up-thread how I'd go about modifying the values in the reference manuals, though.Twitter: @Doomswords
Discord: Doomsword#0669
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