Dune 2d20 #2
  1. #1

    Extension: AD&D Options and House Rules

    Hello.

    I built an extension that changes some things in the 2E ruleset to more closely match the way things should be done in 1E and/or OSRIC.

    It's mostly related to surprise and initiative but it does make slight modifications to the character sheet with regard to kits, delay and ability score checks.

    The following options are currently available, though I intend to add more.

    • Change initiative die to d6, and use a d6 icon in the combat tracker
    • Change surprise die to d6 or d12 and update surprise range based on surprise die
    • Disallowing initiative modifiers
    • Grouping initiative by PC, NPC, both or neither
    • Allowing initiative ties for simultaneous initiative situations
    • Swapping grouped initiative results between PCs and NPCs, particularly useful for OSRIC RAW
    • Descending initiative order
    • Resetting initiative at the start of a new round
    • Disallowing and removing the "Delay" option from the character sheet
    • Disallowing ability checks, removing the ability to drag an ability score die from the main tab of the character sheet to make an ability check
    • Removal of the options for "kit" selection from the character sheet




    You can find it in the Forge, here: https://forge.fantasygrounds.com/shop/items/688/view
    Last edited by Doomsword; June 16th, 2022 at 17:03. Reason: linked to forge

  2. #2
    This now includes the Core 1e extension, by the esteemed Celestian, with an option to turn it on or off.


  3. #3
    Updated to 1.2 in the Forge.

    It now includes:

    • Default to adding new fields for specifying the classes and levels that an NPC fights as or saves as. This should make it easier to handle NPCs that have character levels or NPCs that are designated as fighting or saving as a character class and/or a different number of hit dice. If only "Level or HD" is changed, the NPC will use monster matrices at the HD specified. If a class is specified without a level, the NPCs current hit dice will be used. If the "To Hit" fields are not populated, the NPC combat matrix is editable.
    • Option to use the OSRIC Hit Dice to Equivalent Level table to apply a fighter to-hit matrix to the NPC, versus the default to-hit matrix





    My testing reveals that everything should work as I expect, but it might not, so if you find any issues or have any questions/requests, you can find me here or on the Discord (in the 2E channel).

    Next up is bringing in the OSRIC Equivalent Level saving throw matrix as an option.

  4. #4

    Join Date
    Mar 2012
    Location
    teleporting without error
    Posts
    54
    This is great! Thank you Doomsword! Anyone using it should delete the fudge factor effect that looks like this, or else the variance from the monster matrix will double

    Attached Images Attached Images
    Last edited by EOTB; August 16th, 2022 at 00:20.

  5. #5
    Thanks!

    I didn't think to look for that effect and nullify it if this is in use. I don't see why I couldn't do so. I'll look into that.

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