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September 27th, 2024, 23:10 #141
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October 3rd, 2024, 13:06 #142
Hi,
just applied Tuesday's update and restarted with a new OSRIC/AD&D OHR campaign. No issues at all. Launched existing campaign (the one you have a copy of) no issues at all.
So either this update didn't generate the issue or it doesn't effect a new campaign.
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October 4th, 2024, 00:10 #143
Ok, that's good to know. Thanks for trying it.
I got busy and forgot to mention what I found in terms of what triggers the issue. I can reproduce it in my campaigns now.
If there's a token on the map that represents a dead PC, the issue will occur on load/reload. If you remove the token (or give it some hit points) and then reload, the problem doesn't occur. If you thereafter add the dead token back to the map, there's no issue until you reload with the token still on the map.
So... something is going on with the tokens for dead guys and it doesn't have anything to do with updates. If I can reproduce it, that probably means that it can happen to everybody. I'll dig into it and get a fix out as soon as I can.
Thanks very much for helping me track this down.Twitter: @Doomswords
Discord: Doomsword#0669
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October 11th, 2024, 23:09 #144
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- Dec 2019
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I'm trying to set up a new 1E campaign. When I create a new character and drag the class to the levels window, I am getting incorrect XP to next level values - Fighter is showing 1900 instead of 2000, Cleric is showing 1550 instead of 1500, and Magic User is showing 2400 instead of 2500.
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October 12th, 2024, 00:09 #145
OSRIC's values are slightly different from 1E's XP values and the numbers you are seeing are coming from the OSRIC - Player's Content module. You can see them in the "Other" tab in the detail view for each class.
You'll either need to change those values in the module in each campaign you use it in or create your own version of the module. You could do that by opening the module in an empty campaign, making the changes, and then /exporting the module with all of the record types that OSRIC uses. You'd then load that new module (with the changes you've made) in your campaigns instead of the one without the changes. At least, I think that's how that goes. You could also modify it "by hand", which is what I usually do but that requires a bit more knowledge.
Searching for "modifying a module" should return plenty of results with more details than what I've given above.Twitter: @Doomswords
Discord: Doomsword#0669
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October 13th, 2024, 12:41 #146
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- Dec 2019
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Thanks, that did the trick.
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November 8th, 2024, 22:55 #147
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Attack Matrices
How can I permanently change an attack matrix on a character sheet or NPC sheet? By default they are incorrect for AD&D 1E, which does not use THACO and instead uses a sequence with 6 x 20, e.g. 23 22 21 20 20 20 20 20 20 19 18 17, etc. I can edit the attack matrix but as soon as I close the sheet and re-open it, the attack matrix resets to default.
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November 9th, 2024, 12:22 #148
Under options you can select the Monster Attack Matrice that you want to use OSRIC or 1ed. Not sure if that does anything to PCs
Although the PCs in my games all have attack matrixes utilising the "six zeroes" - it can be seen at the top of the Action tab in the attached.
As far as I know 1ed and OSRIC do not use THAC0 - that's 2ed.
That said I'm also using OSRIC - are you just using AOHR with 2ed?Last edited by ZippeeJerred; November 9th, 2024 at 12:52.
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November 9th, 2024, 14:17 #149
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- Dec 2019
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Thanks. That helped me out. It wasn't the Attack Matrix setting I needed as I already had that set to 1E, but that is ignored without the previous option, Use 1E/OSRIC Data, was set to No so the Attack Matrix setting was ignored. After I set Use 1E/OSRIC Data to Yes, I got correct attack matrices on both player character sheets and NPC sheets.
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November 9th, 2024, 17:17 #150
Glad it helped, happy gaming. Don't hesitate to ask more questions as needed
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