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June 12th, 2022, 22:16 #1
Draconic Resilience Multiclassing Bug on Test
It looks like the character management changes on test do not respect multiclassing for Draconic Sorcerers. On Test it adds a hit point increase at every level regardless of class, however the class feature specifies that the bonus hit point is only granted whenever a sorcerer level is gained.
The can be reproduced by creating a new character in a fresh campaign with only the PHB loaded by adding a single sorcerer level and then a single paladin level. The character will have 14 maximum hit points (gaining 7 from each level), however they should have 13: 6 from maximum gained at first level as a sorcerer, 1 from Draconic Resilience, and then 6 from the level gained as a paladin.My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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June 12th, 2022, 22:17 #2
Looking at the code it appears that the logic ported to manager_char_class.lua from manager_char.lua lost the check to verify that the gained class level is for a sorcerer before checking for the presence of the Draconic Resilience feature.
My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
My GitHub: https://github.com/MeAndUnique
Buy me a coffee: https://ko-fi.com/meandunique
Discord: MeAndUnique#6805
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