Thread: Handling Polymorph in FGU
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June 8th, 2022, 15:40 #1
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- Aug 2019
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Handling Polymorph in FGU
Polymorph, every FGU GMs worst nightmare, unless you're fortunate enough to play D&D 5E, where a brilliant extension exists to handle this.
One of my players has taken this spell and I'm honestly at a loss of how to handle this in the client, because native FGU doesn't really seem to have the tools to properly manage Polymorph (or Baleful Polymorph either). So how do you all do and how well has it worked for you?
I've considered things like using player-controlled NPC sheets (like I do for the summoning spell), but it doesn't consider things like Stamina/damage transfer, and also have several other drawbacks. I've considered custom effects, but that doesn't support movement, sense and skill acquisition while in the polymorphed form.
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June 12th, 2022, 01:10 #2
Let's start with baleful polymorph, since that's easier. This can be handled with effects, pretty expansive ones to be fair, but it can be done.
Code:Baleful Polymorph; AC: -1; ATK: -1; DMG: -1 melee; SAVE: -1 reflex; ABIL: -1 strength; ABIL: -1 dexterity; SKILL: -1 strength; SKILL: -1 dexterity
For polymorph; I recommend using the Allies section (Gear tab) on the casters character sheet and create an NPC entry in there for every form they learn. Whenever they cast polymorph drop the NPC on the CT and they play with both like mentioned above, roll actions/casts against the form and damage against the actual target.
This is not relevant for 1st level just use effects for that, appropriate to the form.
Let me know if I missed anything, I encourage my players to use other spells because I don't want to deal with them so I'm a little out of practice with them.
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