Thread: Limited Magic
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May 29th, 2022, 18:59 #1
Limited Magic
Morning,
Been looking at Low Magic options in FG for Pathfinder.
With some major edits one could manually do it, but has anyone attempted the Limited Magic rule variant.
Table: Limited Magic
* For a sorcerer, increase the minimum caster level of any spell of 2nd level or higher by 1.Spell Level CL (9)* CL (6) CL (4) Ability Score DC 0 1 1 -- 10 10 1 1 1 4 11 11 2 3 4 7 12 13 3 5 7 10 13 14 4 7 10 13 14 16 5 9 13 -- 15 17 6 11 16 -- 16 10 7 13 -- -- 17 20 8 15 -- -- 18 22 9 17 -- -- 19 20
ThanksLast edited by dellanx; May 29th, 2022 at 19:13.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 30th, 2022, 04:26 #2
One certainly needs to edit the DCs manually (are you sure their data is correct? Looks wrong sometimes?), the other things are easy to handle manually
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 30th, 2022, 06:25 #3
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Are you asking how to automate these rules in fantasy grounds, or are you asking if somebody has tried these rules and can share how the game felt like?
For automation. If you use kels extension you can have your spell class as caster level 1, and have effects like
Iftag: three; cl: 4; dc: 2
Or have one spellclass for each spell level.
For npc I dont think you can automate it, but it should not present any problems since I do not think your monsters will cast any spells where caster level and save will have an impact unless it is a high spell level spell relative to the CR.
If you are asking if I have any experience with it, no I do not. But I think these rules make already bad options unplayable for casters and do not hinder some of the better options.
Like summoning and battlefield control are still extremly good options, and damage builds goes from ok/bad to unplayable with low magic option.
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May 30th, 2022, 09:17 #4My extensions for 3.5e and Pathfinder
Bug reports please here
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May 30th, 2022, 19:45 #5
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 30th, 2022, 21:15 #6
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 313
Not sure what you mean by the question.
For pc I think it would be better to have a spell class for each spell level.
For npc this might work:
Cl: 1 [-cl]; dc [-CHA]
Replace cha with int or wis
The have nine lines of
Iftag: two; cl: 2; dc: 1
Iftag: three; cl: 4; dc; 1
Iftag: four; cl: 6; dc: 2
Etc etc
That is a lot of effects, and I am not sure if it works since I have not tested it, but it might give you some ideas of how to do it.
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May 31st, 2022, 01:43 #7My extensions for 3.5e and Pathfinder
Bug reports please here
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June 4th, 2022, 16:59 #8
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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