Thread: 5E - Arcane Ward
-
November 21st, 2022, 16:03 #71
-
November 21st, 2022, 16:25 #72
Yes, for others reading this, the solution is that there's an option client side which needs to be set in order to have the AW boxes appear on the CT and on the character sheet. Once you know that then the problem goes away.
Thanks @MrDDTIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
November 23rd, 2022, 17:56 #73
I might be missing something, but I was trying to get this working today and having some issues, primarily with Arcane Ward.
The extension did create a feature with several temporary hitpoint heal entries for Arcane Ward. Those are all Self. They obviously apply to the Tmp box, not the AW box, so I'm not sure what I'm supposed to do there.
The other issue is Projected Ward: If a player is going to use it to protect another player, how does that work? I created an effect: ARCANEWARD. That puts the text description on the player, but when I roll damage against that player, it still does damage to them. Am I just supposed to manually type the number into the AW (or Tmp) field on that player? I guess I'm missing the point of the ARCANEWARD effect.
Thanks.
-
November 23rd, 2022, 18:14 #74
You first of all need to go into options and set the CT: Show Arcane Ward to on. Once you do that you'll see a box on the character sheet and a row of them in the CT headed AW. On the characters action tab you'll see a wizard hat icon next to any adjuration spells. The character needs to click that icon when they cast the spell and it will automatically grant the caster the temporary hit points. These will be visible in the CT and on the character sheet.
For ARCANEWARD. Create the effect with targeting of 'Targets'. The Caster should then target the player they want to protect and then click the running man icon to apply the effect on that character. When they click on any abjuration spells' wizard hat the AW points will go onto the caster. If the character with the ACANEWARD on them gets damaged then the AW points will first be deducted from the AW points on the caster.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
November 23rd, 2022, 18:26 #75
-
December 14th, 2022, 03:56 #76
Version Update: 1.13
Fixed: Cast button not showing up on spell add
-
January 4th, 2023, 22:32 #77
Version Update: 1.14
Removed AW fields from the CT and the char sheet in favor of @MeAndUnique method of using a widget for a cleaner look. Also should eliminate the extension conflicts associated with playing in those spaces. Thank you!
-
January 4th, 2023, 23:56 #78
-
January 5th, 2023, 00:19 #79
The widget is visible if the actor has any Arcane Ward HP. You an hold shift and use the mouse wheel to adjust the value if you need to. If the actor has no Arcane Ward HP then you won't be able to adjust.
arcaneward.png
-
January 5th, 2023, 00:32 #80
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks