STAR TREK 2d20 02
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  1. #41
    That looks like Sir Mottes theme.

  2. #42
    Quote Originally Posted by Slayveen View Post
    Would you mind listing any active themes or fonts you are using? I am unable to repeat this result in the default theme/font for Swords and Wizardry.
    It looks like you hit the nail on the head. It is the theme causing the issue. I am using Sir Motte's Magnificent Darkness - Hearth Edition in the screenshot. I tried a few other themes, and the words are in all capital letters. I'll submit a bug in Sir Motte's thread. Sorry for the false alarm.

  3. #43
    I've been playing S&W for years, but I am new to the ruleset in Fantasy Grounds, so I apologize if this is already covered somewhere else. I'm not sure if this is a "ruleset" or "rule book" issue, but, I have noticed an odd behavior with NPC records when viewing them and later adding them to the combat tracker. I've made a video showing it here:

    If the video doesn't work, here are the quickest steps to recreate what I am seeing:

    1. Load the S&W ruleset and at least the Monsters and Spells & Magic modules.
    2. Open the NPCs window and find a monster that has records in both the Monsters book and the Spells & Magic book. I'll use the Bugbear for my example.
    3. Click on the Bugbear record from the Monsters book.
    4. When the window opens, you should notice that the original record now shows as modified in the NPCs list.
    5. Say to yourself "Gee, I don't remember changing that record..."
    6. Right click on the Bugbear record and choose Revert changes from the radial menu.

    At this point, reverting the changes modifies the Bugbear's hit die to 0. If you add a "reverted" creature to the combat tracker you will get a console error stating:
    [ERROR] Script execution error: [string "Swords and Wizardry:..ts/CombatManager2.lua"]:76: bad argument #2 to 'random' (interval is empty)
    The error goes away if I close the campaign and re-open it. This only seems to happen for creatures that are listed in both books, so I suspect that has something to do with it. Either way, it is a pretty easy issue to work around. I just have to resist the temptation to revert changes on records I haven't modified.

  4. #44
    I'm not around but I bet the spells module has no HD in the field. I'll check out when I get home. I'll also make sure you don't get that error. I can script around it. Thanks again for the detailed explanation

  5. #45
    Ok so no idea why reverting is causing that. It is not something I can control because that it is a Fantasy Grounds program issue. The control has a default value so maybe that is causing it... But no idea really. I am going to try to re export as read only and see what happens

    I did alter the script so it wont throw an error when adding to the CT if it sets die to 0.

    Update: Exporting as a read only appears to fix the issue. Once we get Matt to update you will need to revert the entire module in your library.
    Last edited by bayne7400; March 25th, 2023 at 19:29.

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