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March 25th, 2023, 13:46 #41
That looks like Sir Mottes theme.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 25th, 2023, 14:44 #42
It looks like you hit the nail on the head. It is the theme causing the issue. I am using Sir Motte's Magnificent Darkness - Hearth Edition in the screenshot. I tried a few other themes, and the words are in all capital letters. I'll submit a bug in Sir Motte's thread. Sorry for the false alarm.
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March 25th, 2023, 15:39 #43
I've been playing S&W for years, but I am new to the ruleset in Fantasy Grounds, so I apologize if this is already covered somewhere else. I'm not sure if this is a "ruleset" or "rule book" issue, but, I have noticed an odd behavior with NPC records when viewing them and later adding them to the combat tracker. I've made a video showing it here:
https://youtu.be/tNonLTARZtU
If the video doesn't work, here are the quickest steps to recreate what I am seeing:
- Load the S&W ruleset and at least the Monsters and Spells & Magic modules.
- Open the NPCs window and find a monster that has records in both the Monsters book and the Spells & Magic book. I'll use the Bugbear for my example.
- Click on the Bugbear record from the Monsters book.
- When the window opens, you should notice that the original record now shows as modified in the NPCs list.
- Say to yourself "Gee, I don't remember changing that record..."
- Right click on the Bugbear record and choose Revert changes from the radial menu.
At this point, reverting the changes modifies the Bugbear's hit die to 0. If you add a "reverted" creature to the combat tracker you will get a console error stating:
Code:[ERROR] Script execution error: [string "Swords and Wizardry:..ts/CombatManager2.lua"]:76: bad argument #2 to 'random' (interval is empty)
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March 25th, 2023, 16:09 #44
I'm not around but I bet the spells module has no HD in the field. I'll check out when I get home. I'll also make sure you don't get that error. I can script around it. Thanks again for the detailed explanation
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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March 25th, 2023, 19:23 #45
Ok so no idea why reverting is causing that. It is not something I can control because that it is a Fantasy Grounds program issue. The control has a default value so maybe that is causing it... But no idea really. I am going to try to re export as read only and see what happens
I did alter the script so it wont throw an error when adding to the CT if it sets die to 0.
Update: Exporting as a read only appears to fix the issue. Once we get Matt to update you will need to revert the entire module in your library.Last edited by bayne7400; March 25th, 2023 at 19:29.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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